Explicitly declare gl_PerVertex block
authorMaciej Jesionowski <maciej.jesionowski@mobica.com>
Thu, 16 Jun 2016 12:02:45 +0000 (14:02 +0200)
committerMaciej Jesionowski <maciej.jesionowski@mobica.com>
Thu, 16 Jun 2016 13:25:29 +0000 (15:25 +0200)
commit0a6fe1448b303a6a4e4ab48712eaf1c0b16d75b1
tree613994dd446cd1037ef2256a41cdccacaed662c0
parent460e239bb78a3fa802a0fafed56044e703960d55
Explicitly declare gl_PerVertex block

This fixes SPIR-V validation error in shaders generated from GLSL (not ES)
due to missing ClipDistance capability.
external/vulkancts/data/vulkan/draw/VertexFetch.vert
external/vulkancts/data/vulkan/draw/VertexFetchInstanced.vert
external/vulkancts/data/vulkan/draw/VertexFetchInstancedFirstInstance.vert
external/vulkancts/modules/vulkan/binding_model/vktBindingShaderAccessTests.cpp
external/vulkancts/modules/vulkan/pipeline/vktPipelineEarlyFragmentTests.cpp
external/vulkancts/modules/vulkan/pipeline/vktPipelineSpecConstantTests.cpp