evas gl: Partially fix MSAA for GLES 3 drivers
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 13 Feb 2017 08:42:10 +0000 (17:42 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Mon, 13 Feb 2017 11:11:22 +0000 (20:11 +0900)
commit0a2d8d834ab3b7f0a01b4905250087526435bdbe
tree675c849da9b0ac912784be25eecf645022d2d003
parent358f2898c5ee321caad32a4779cc577272ec9007
evas gl: Partially fix MSAA for GLES 3 drivers

MSAA (multisampled_render_to_texture) support was implemented with
GLES 2 in mind, but for GLES 3 it comes as a core feature, not as
an extension. Also it relies on renderbuffers, not textures. GL
is awesome.

Note: MSAA still doesn't work!
src/modules/evas/engines/gl_common/evas_gl_common.h
src/modules/evas/engines/gl_common/evas_gl_context.c
src/modules/evas/engines/gl_common/evas_gl_core.c