Fix depth & stencil passOp for pipeline.render_to_image tests
authorPetros Bantolas <petros.bantolas@imgtec.com>
Mon, 18 Sep 2017 16:07:22 +0000 (17:07 +0100)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 29 Sep 2017 07:28:32 +0000 (03:28 -0400)
commit09c67dc11c94f48a03a91c5be920fb940cdc792c
tree7ed8346fea1adb14575dbf406ba34cacdfa99eaa
parente808b407039c05dc9822e81973a3aecb2c7dab47
Fix depth & stencil passOp for pipeline.render_to_image tests

Affects:
dEQP-VK.pipeline.render_to_image.*_array* with stencil attachments

Those tests render to each layer of the texture in consecutive
subpasses. With a depth/stencil passOp of VK_STENCIL_OP_ZERO, subpasses
after the first one fail the stencil test and skip the render.

Components: Vulkan

VK-GL-CTS issue: 678

Change-Id: Ia704192b8d7e316dacaa7549faa5cb5aa0def60e
external/vulkancts/modules/vulkan/pipeline/vktPipelineRenderToImageTests.cpp