Re-add NV enums for raytracing to prevent build breaks.
authoralelenv <alele@nvidia.com>
Wed, 18 Mar 2020 16:30:05 +0000 (09:30 -0700)
committeralelenv <alele@nvidia.com>
Wed, 18 Mar 2020 16:30:05 +0000 (09:30 -0700)
commit09a9f8353e300941d628b07f78bf25e69f3eb6b2
tree2509325283281ec7c25eb75b4aeda83502af005f
parent4b420b4ffcb892c4b1157e9be1569e61ad8a6f34
Re-add NV enums for raytracing to prevent build breaks.
glslang/Public/ShaderLang.h