Evas GL common: Fix RGB+A textures draw
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 24 Nov 2014 09:38:46 +0000 (18:38 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Mon, 24 Nov 2014 09:52:14 +0000 (18:52 +0900)
commit09934be78827674588678cdab2ce123e6fa5da5c
tree083f9d9f6f02f814b9fca778c52922ede3bc202f
parent0b06725e18079de9ad3020514771062bc3b19080
Evas GL common: Fix RGB+A textures draw

Also rename texm into texa for consistency.
Even though texa might be a mask image, it's still used only
for it's a (alpha) channel.
src/modules/evas/engines/gl_common/evas_gl_context.c