anv: add missing workaround handling in simple shader
authorLionel Landwerlin <lionel.g.landwerlin@intel.com>
Mon, 9 Oct 2023 13:50:13 +0000 (16:50 +0300)
committerMarge Bot <emma+marge@anholt.net>
Mon, 9 Oct 2023 16:09:48 +0000 (16:09 +0000)
commit09855482046156a8186070620c1e2592ba59ff93
tree40ef280642af94bcfb5c23da4ab8d4340e5a9fc0
parent6bfa8850ab30036dc993faf59472d49f385749a7
anv: add missing workaround handling in simple shader

It's not going to make any real difference because of the type of
primitive used, but it feels safer to have this everywhere after a
3DPRIMITIVE.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25618>
src/intel/vulkan/genX_simple_shader.c