mesa: Use gl_vertex_array_object::Enabled for glGet.
authorMathias Fröhlich <mathias.froehlich@web.de>
Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)
committerMathias Fröhlich <mathias.froehlich@web.de>
Wed, 21 Nov 2018 05:27:19 +0000 (06:27 +0100)
commit093aeb35651f20de70492ded56cc2a0f48174edf
tree7d9b03fe10b670bf16afd7d92a052b11107abb62
parent1217a8448c1061d230956ac6e69a1bb3809dd6f2
mesa: Use gl_vertex_array_object::Enabled for glGet.

Instead of using gl_array_attributes::Enabled use the
much more compact representation stored in
gl_vertex_array_object::Enabled using the corresponding bits.
Keep the glGet changes in a seperate patch at least for review.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
src/mesa/main/get.c
src/mesa/main/get_hash_params.py