[NUI][API10] Fix some incorrect implements when we get Texture relative items
authorEunki Hong <eunkiki.hong@samsung.com>
Fri, 19 Jan 2024 01:28:11 +0000 (10:28 +0900)
committerEunki Hong <h.pichulia@gmail.com>
Thu, 14 Mar 2024 05:11:16 +0000 (14:11 +0900)
commit091a08644c9a5a7b627b8c4bea1d403cdb463c4b
treef26614e0e3a54200480a07ed3c228149e0d4de19
parent62c50c65fdbaebfecf526e49988cd05f6896770d
[NUI][API10] Fix some incorrect implements when we get Texture relative items

Since now we have a unified pattern to avoid memory leak problem
between NUI and Native side handle count problem,
Let we change some mis-implementated codes relative with Texture.

Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
src/Tizen.NUI/src/internal/Common/FrameBuffer.cs
src/Tizen.NUI/src/internal/Transition/TransitionSet.cs
src/Tizen.NUI/src/public/BaseComponents/ViewPublicMethods.cs
src/Tizen.NUI/src/public/Rendering/Renderer.cs
src/Tizen.NUI/src/public/Rendering/TextureSet.cs