ee_gl_drm: Stop calling fb_dirty
authorDerek Foreman <derekf@osg.samsung.com>
Thu, 8 Sep 2016 18:21:32 +0000 (13:21 -0500)
committerDerek Foreman <derekf@osg.samsung.com>
Thu, 8 Sep 2016 18:55:25 +0000 (13:55 -0500)
commit088c9675efc791d3fb2d6c79d24fec53f6fcfabd
tree7e904261cab3bdd124caead16bbfb6deadbf7a56
parent255b990055ceb13724ca217c7d8c8cc23373b2bb
ee_gl_drm: Stop calling fb_dirty

So yeah, fb_dirty is for marking dirty regions when rendering
directly into the front buffer attached for scanout on a manually
updated display.  Absolutely none of those things apply here, so
let's stop doing it.
src/modules/evas/engines/gl_drm/evas_outbuf.c