Savage3D-based chips seem so use a constant tile stride of 2048 for
authorFelix Kuehling <fxkuehl@gmx.de>
Sat, 12 Feb 2005 14:03:05 +0000 (14:03 +0000)
committerFelix Kuehling <fxkuehl@gmx.de>
Sat, 12 Feb 2005 14:03:05 +0000 (14:03 +0000)
commit0872b85b1ea97850d42972c80c2d3350d5ae2d44
tree27f28b99cb497b97a37619f28de73292e4729c6c
parent6125515cec54ce31521bb815d0d6f216a1ca0c3d
Savage3D-based chips seem so use a constant tile stride of 2048 for
vertically incomplete tiles, but only if the color depth is
32bpp. Nobody said this was supposed to be logical!
src/mesa/drivers/dri/savage/savagetex.c