For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for...
authorChao Chen <chaoc@nvidia.com>
Fri, 5 Oct 2018 01:39:27 +0000 (18:39 -0700)
committerChao Chen <chaoc@nvidia.com>
Fri, 5 Oct 2018 01:39:27 +0000 (18:39 -0700)
commit07ef0e4c844a682fc32abddabb9bf63a106493ad
treef2fe073b98b76c82873e20e10f021743e4431316
parentca042a0ffbb6fe09a47c1c867d911b3a69d2102e
For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for ElgTriangles should be ElgTriangleStrip.

Also removed unnecessary relax for GL_NV_geometry_shader_passthrough in link validate
Test/baseResults/spv.GeometryShaderPassthrough.geom.out
glslang/MachineIndependent/ParseHelper.cpp
glslang/MachineIndependent/linkValidate.cpp