drm/radeon: remove some buggy dead code
authorDan Carpenter <dan.carpenter@oracle.com>
Wed, 29 Oct 2014 15:47:07 +0000 (18:47 +0300)
committerAlex Deucher <alexander.deucher@amd.com>
Wed, 29 Oct 2014 16:24:15 +0000 (12:24 -0400)
commit072c44bf24b3384e1e9873df5ddefe2be3aaac8e
treeb97655c231b2994d844a4635130f8a2e28d92088
parent8c3e434769b1707fd2d24de5a2eb25fedc634c4a
drm/radeon: remove some buggy dead code

The calculation of "num_shader_engines" has a precedence bug because
the right shift happens before the mask, but this variable is never used
so we can just delete it.

Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
drivers/gpu/drm/radeon/evergreen.c