d3d11memory: Add support for wrapping application texture
authorSeungha Yang <seungha@centricular.com>
Thu, 23 Jun 2022 16:00:00 +0000 (01:00 +0900)
committerGStreamer Marge Bot <gitlab-merge-bot@gstreamer-foundation.org>
Mon, 27 Jun 2022 19:33:57 +0000 (19:33 +0000)
commit06b7b240af456fc740314cb231638e32a35ac0dd
treec14a5eabd0d296d495c6153910f6031a8a41f15c
parentfce7431381b602b8e005a7cfb3a072f19e11e402
d3d11memory: Add support for wrapping application texture

Add gst_d3d11_allocator_alloc_wrapped() method to support wrapping
application texture using GstD3D11Memory without copy.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11memory.cpp
subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11memory.h