Fixed a few minor bugs and cleaned up unnecessary code for evas_gl.
authorsung <sung@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Tue, 8 May 2012 09:40:01 +0000 (09:40 +0000)
committersung <sung@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Tue, 8 May 2012 09:40:01 +0000 (09:40 +0000)
commit0610e0166394303971c4cae289a69191ba3a4ad2
tree099231213e25e796a006c831b54de32ebcd12e80
parent27355aeb23b3e3e1779468a5119cf6393a357b8e
Fixed a few minor bugs and cleaned up unnecessary code for evas_gl.

Mainly, glDeleteBuffers was being called instead of glDeleteRenderbuffers.
Also, there was an error when checking if surface is valid.

git-svn-id: http://svn.enlightenment.org/svn/e/trunk/evas@70870 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33
src/modules/engines/gl_x11/evas_engine.c