d3d11: Use WIN32 API directly for locking with RAII pattern
authorSeungha Yang <seungha@centricular.com>
Sun, 7 Aug 2022 14:24:04 +0000 (23:24 +0900)
committerGStreamer Marge Bot <gitlab-merge-bot@gstreamer-foundation.org>
Mon, 8 Aug 2022 20:13:51 +0000 (20:13 +0000)
commit05dae94352f60e415ebafd5da563f9cbd02123cb
tree780b424627b3e29dfe8adb934472868ae9ab1923
parenta75e88fdd2021d4dd54edfad33a0172113132383
d3d11: Use WIN32 API directly for locking with RAII pattern

Such abstraction is unnecessary for this library/plugin.
Use WIN32 API directly instead of GLib wrappers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848>
subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11converter.cpp
subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11device.cpp
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11convert.cpp
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11decoder.cpp
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window_win32.cpp