Allow glFramebufferTexture2D with level!=0 in ES2 tests with ES3
These ES2 tests were expecting GL errors when attaching non-zero
levels to a framebuffer where GL_OES_fbo_render_mipmap is not
supported. This functionality is core in ES3 contexts, so the tests
much assume support for mippmapped rendering in this case.
Affects:
dEQP-GLES2.functional.negative_api.buffer.framebuffer_texture2d
dEQP-GLES2.functional.fbo.api.texture_levels
Components:
dEQP
VK-GL-CTS issue: 1263
Change-Id: I3dc7c8f1f2cc7efb5c227a0aec11983b185be03c
(cherry picked from commit
ccd2cb41bc3813de087747a7f173cd2c8d8180c2)