intel/nir: Set lower txs with non-zero LOD
There's a recently discovered HW bug affecting hardware at least as far
back as Skylake where, if the LOD is out-of-bounds for any SIMD lane,
then garbage may be returned in all SIMD lanes. The easy solution is to
set lower_txs_lod so that we always have a constant LOD of 0 which we
know a priori is always in-bounds. Fortunately, not many shaders
actually use textureSize() with LOD.
Shader-db results on Ice Lake:
total instructions in shared programs:
19948537 ->
19948564 (<.01%)
instructions in affected programs: 3859 -> 3886 (0.70%)
helped: 0
HURT: 7
One of the shaders is in Civilization: Beyond Earth, and the rest are
all in Civilization VI.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10538>