shader compiler: map VertexIndex to VertexID
authorGregF <greg@LunarG.com>
Sat, 23 Jan 2016 00:55:49 +0000 (17:55 -0700)
committerGregF <greg@LunarG.com>
Sat, 23 Jan 2016 01:02:10 +0000 (18:02 -0700)
commit04f4f6e132c0f8a5d3675b9617401a8b19a71e5f
tree1c8e18e667b148a4f6709453b7123fa8b1df5fe0
parent514b8cbb051b02cf24ad3893e0c1d0922e184b2e
shader compiler: map VertexIndex to VertexID

This is not a perfect implementation of VertexIndex. It assumes a base of zero.
Also pickup latest LunarGLASS that (truly) supports VertexIndex
Also re-enable ir_validate for undeclared variables
LunarGLASS_revision_R32