Enable texture sampling for vertex programs/shaders.
authorBrian <brian@yutani.localnet.net>
Tue, 17 Apr 2007 21:56:46 +0000 (15:56 -0600)
committerBrian <brian@yutani.localnet.net>
Tue, 17 Apr 2007 21:56:46 +0000 (15:56 -0600)
commit04bda46739beb0dab7c8820bdbe67136470d42be
treeeafeeed40432d79fde7cd7e0608f7bd76a1b903c
parentd2d86a3f0b38716196ea2b3ffa4cbbd0420de1b3
Enable texture sampling for vertex programs/shaders.

This is a bit of a hack for now because the tnl module is using the swrast
module to fetch texels.  The texture fetch/filter code should probably be
moved into the main/ module since it doesn't really depend upon other
swrast code.
src/mesa/main/texstate.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_context.h
src/mesa/tnl/t_vb_program.c