glsl: fix standalone compiler
authorRob Clark <robclark@freedesktop.org>
Wed, 17 Feb 2016 20:59:12 +0000 (15:59 -0500)
committerRob Clark <robclark@freedesktop.org>
Fri, 19 Feb 2016 13:02:02 +0000 (08:02 -0500)
commit04ad05c987af0dd146a8425e7e2a7f652d0f84d3
treee139d493e4ee441e901f0442bf86e67b6dc99e91
parentd7c4ffd1ee08fa93a138926187f354aded6edde4
glsl: fix standalone compiler

Need to set some non-zero limits for MaxCombinedUniformComponents,
otherwise we hit an "Too many <type> shader uniform components" error
in the linker.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
src/compiler/glsl/main.cpp