Fix indirect draw line offset calculation
authorGraeme Leese <gleese@broadcom.com>
Thu, 2 Mar 2017 15:08:20 +0000 (15:08 +0000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 8 Mar 2017 16:20:58 +0000 (11:20 -0500)
commit04a7dd166549758c11022350b602dcd2b643b4d5
treedff139f32f9948e0e9e6b3408322dd6495be94e1
parent92521fb9f2bbc4954ecb536e0eab0250a7d99910
Fix indirect draw line offset calculation

The GL_LINES test was correctly avoiding undefined rasterizer tie-break
conditions but other tests that draw lines were not. Include the fix in
the other tests.

Affects:
KHR-GLES31.core.draw_indirect.basic-mode-draw*-line*_adjacency

Components: OpenGL
VK-GL-CTS issue: 193

Change-Id: I58862469b0bae3b5f968bad8586adc7cad6ad7c7
external/openglcts/modules/gles31/es31cDrawIndirectTests.cpp