intel/compiler: handle VARYING_SLOT_CULL_PRIMITIVE in mesh
authorMarcin Ślusarz <marcin.slusarz@intel.com>
Wed, 5 Jan 2022 13:04:49 +0000 (14:04 +0100)
committerMarge Bot <emma+marge@anholt.net>
Fri, 13 May 2022 09:43:02 +0000 (09:43 +0000)
commit040062df419d3f1ccd94f630fa30cd7f60c0b4f8
tree939b6e2c5f1c4e7e01ce86c21b92993b1bd4260c
parent7446acf4b4367deafa9f73c6d9041eed29a51ae0
intel/compiler: handle VARYING_SLOT_CULL_PRIMITIVE in mesh

It's needed for gl_MeshPerPrimitiveNV[].gl_ViewportMask

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16493>
src/intel/compiler/brw_mesh.cpp