zink: use VK_EXT_multisampled_render_to_single_sampled for EXT_multisample_render_to_texture
this extension was added for the purpose of emulating the GL ext,
and using it is reasonably straightforward
the only (somewhat) invasive part is modifying the renderpass/dynamic hashes
to have samplecounts in the key, but this is also not too much work
now only fbfetch requires real renderpasses, and everything else is dynamic
fixes #7559
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20883>