r600: move prim convert from geom shader to function.
authorDave Airlie <airlied@redhat.com>
Sun, 30 Aug 2015 10:40:31 +0000 (20:40 +1000)
committerDave Airlie <airlied@redhat.com>
Mon, 31 Aug 2015 09:45:13 +0000 (19:45 +1000)
commit03b7ec877843cd622717b01c1047e08baf34facf
tree2b776f0b1a2cc3f827485c997c2df918342f6204
parentc8bc8d723598ec87bbce9a2439075dfe1612a359
r600: move prim convert from geom shader to function.

This should avoid C++ fail including this header.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_state_common.c