drm/msm/adreno: Call pm_runtime_force_suspend() during unbind
authorJordan Crouse <jcrouse@codeaurora.org>
Tue, 7 May 2019 19:18:11 +0000 (13:18 -0600)
committerRob Clark <robdclark@chromium.org>
Tue, 18 Jun 2019 20:52:49 +0000 (13:52 -0700)
commit03b7af1ef4992bd0dc2b758e94698054fbbb19eb
tree29d90f70b25f4af408b422daa357f0981c4ba29f
parentfecabfd9241f6c41ffa975803682028361791cad
drm/msm/adreno: Call pm_runtime_force_suspend() during unbind

The GPU specific pm_suspend code assumes that the hardware is active
when the function is called, which it usually is when called as part
of pm_runtime.  But during unbind, the pm_suspend functions are called
blindly resulting in a bit of a when the hardware wasn't already
active (or booted, in the case of the GMU).

Instead of calling the pm_suspend function directly, use
pm_runtime_force_suspend() which should check the correct state of
runtime and call the functions on our behalf or skip them if they are
not needed.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
drivers/gpu/drm/msm/adreno/a6xx_gmu.c
drivers/gpu/drm/msm/adreno/adreno_device.c