Avoid using the same ir_constant 0.0 multiple times in mat constructors.
authorEric Anholt <eric@anholt.net>
Wed, 23 Jun 2010 21:33:30 +0000 (14:33 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 23 Jun 2010 22:20:29 +0000 (15:20 -0700)
commit02fc4b34e40f655eebc99f6502293b4d4000e0b3
tree3dbffbb865b4a696650a17310cfae1559e6a08de
parentbc1097d151677ace501a1f78c11e40ed5b80fdc6
Avoid using the same ir_constant 0.0 multiple times in mat constructors.
glsl_types.cpp