anv: Compute scratch sizes for ray-tracing pipelines and shader groups
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 21 Jan 2021 21:38:01 +0000 (15:38 -0600)
committerMarge Bot <eric+marge@anholt.net>
Tue, 22 Jun 2021 21:09:25 +0000 (21:09 +0000)
commit02f7964a134dffe2b904d0c3dec2e058d201cdc5
tree0de7920e27fa10af65bd183da479b40d1a8fb863
parentc3ac9afca3890be4aed7ebcdd0e3499556964da2
anv: Compute scratch sizes for ray-tracing pipelines and shader groups

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
src/intel/vulkan/anv_pipeline.c
src/intel/vulkan/anv_private.h