v3dv: add a no-op fragment shader if we don't have one
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 4 Mar 2020 14:53:44 +0000 (15:53 +0100)
committerMarge Bot <eric+marge@anholt.net>
Tue, 13 Oct 2020 21:21:28 +0000 (21:21 +0000)
commit02de1d9ab16f4818a9da29f96d222f19b11a106b
tree4bf68d6e751b68692fffff26236783416f4e3ea7
parent1811c034db93a7a574885afb87a958862d4de3da
v3dv: add a no-op fragment shader if we don't have one

Fixes: dEQP-VK.pipeline.vertex_only.position_to_ssbo
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
src/broadcom/vulkan/v3dv_pipeline.c