Evas masking: Simplify ref/unref code
authorJean-Philippe Andre <jp.andre@samsung.com>
Thu, 22 Jan 2015 09:21:44 +0000 (18:21 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Thu, 22 Jan 2015 09:22:17 +0000 (18:22 +0900)
commit02594a25199c377fd9eb73d071d33500e88443e3
treefc2360db75eefad9295bf3b24fbc11d86b0211de
parent04ba5a3b994d0e513fefa2888e69ee6ffb919fc4
Evas masking: Simplify ref/unref code

Those masks are always render surfaces so we should
treat them as such. Plus, there are proper functions
to ref/unref GL images.
src/modules/evas/engines/gl_generic/evas_engine.c