Now there's four possible display modes:
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 28 Feb 2001 18:41:50 +0000 (18:41 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 28 Feb 2001 18:41:50 +0000 (18:41 +0000)
commit0221e4d6c8a577e2355696de260d101ce28a9570
treee58edf8c7f02100ed9c6b45d17d26da804639a26
parentfeb555af03731cb785cbc484d28e53766e22d8b1
Now there's four possible display modes:
1. normal, shadowed rendering
2. display depth texture image
3. display depth texture mapped onto scene
4. render grayscale scene where gray level = distance from light source
progs/demos/shadowtex.c