drm/msm/dsi: Remove useless math in DSC calculations
authorMarijn Suijten <marijn.suijten@somainline.org>
Wed, 26 Oct 2022 18:28:15 +0000 (20:28 +0200)
committerDmitry Baryshkov <dmitry.baryshkov@linaro.org>
Fri, 4 Nov 2022 14:39:41 +0000 (17:39 +0300)
commit01a907980e0be3310f18c7d4955968f3b28e7147
tree6766db9175a9fa6c64dc56815e29fccbafd28d23
parent572e9fd6d14a4568ee731c84e54ceaa243c82408
drm/msm/dsi: Remove useless math in DSC calculations

Multiplying a value by 2 and adding 1 to it always results in a value
that is uneven, and that 1 gets truncated immediately when performing
integer division by 2 again.  There is no "rounding" possible here.

After that target_bpp_x16 is used to store a multiplication of
bits_per_pixel by 16 which is only ever read to immediately be divided
by 16 again, and is elided in much the same way.

Fixes: b9080324d6ca ("drm/msm/dsi: add support for dsc data")
Reviewed-by: Abhinav Kumar <quic_abhinavk@quicinc.com>
Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Signed-off-by: Marijn Suijten <marijn.suijten@somainline.org>
Patchwork: https://patchwork.freedesktop.org/patch/508932/
Link: https://lore.kernel.org/r/20221026182824.876933-2-marijn.suijten@somainline.org
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
drivers/gpu/drm/msm/dsi/dsi_host.c