v3dv: split framebuffer internal bpp calculations from tiling calculations
authorIago Toral Quiroga <itoral@igalia.com>
Tue, 7 Jan 2020 07:42:38 +0000 (08:42 +0100)
committerMarge Bot <eric+marge@anholt.net>
Tue, 13 Oct 2020 21:21:26 +0000 (21:21 +0000)
commit00cefce3cad0515b2817d42f04b4f451918ed290
treea328f86265d904ddd04e50696759c9c86bc25fef
parent2b02117e64390669630e2a3d38fd5fd75f95e92a
v3dv: split framebuffer internal bpp calculations from tiling calculations

We want to reuse the latter aspect in a context were we already have
the internal bpp available.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
src/broadcom/vulkan/v3dv_device.c