Require geometry shaders for adjacency topologies
authorSean Risser <srisser@google.com>
Fri, 30 Apr 2021 17:02:57 +0000 (13:02 -0400)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Thu, 20 Jan 2022 17:01:18 +0000 (17:01 +0000)
commit0092aa7197a13c3ac8670eae68b666503a278a6d
tree420c5e4729653485ffcfbd3fb2373fa7a8da8c09
parent99d3216b06659f07ee86236fecd8184c77ff95a1
Require geometry shaders for adjacency topologies

Clipping tests would use adjacency topologies with drivers that didn't
support geometry shaders.

Components: Vulkan

Affects: dEQP-VK.clipping.clip_volume.depth_clip.*
VK-GL-CTS Issue: 2906

Change-Id: I7a41e62dcbcdcab46ce4f8b04bfe322c688fbcac
external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp