glsl: add support for caching shaders with xfb qualifiers
authorTimothy Arceri <timothy.arceri@collabora.com>
Mon, 23 Jan 2017 21:34:23 +0000 (08:34 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Fri, 17 Feb 2017 00:18:42 +0000 (11:18 +1100)
commit0057de58f954e6494b5661e505d12e92f18619e2
tree5fcdb700b49ab82aa4a39339a97fe641a0e951c6
parent3bbfee3cd336c60674d337ace3410f09d4eabf6f
glsl: add support for caching shaders with xfb qualifiers

For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/linker.cpp
src/compiler/glsl/shader_cache.cpp