broadcom/vc5: Fix swizzling of RGB10_A2UI render targets.
authorEric Anholt <eric@anholt.net>
Mon, 26 Mar 2018 19:39:12 +0000 (12:39 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 27 Mar 2018 00:46:23 +0000 (17:46 -0700)
commit0024b77e876017b559b76d816d40a2abbd9a0ea1
tree3a3d26a5255270a2ee830108b1019ef7f017d46c
parentc2b13627d9d7973687350cab243ade65115cff0d
broadcom/vc5: Fix swizzling of RGB10_A2UI render targets.

This is the actual hardware layout, and we were only swizzling R/B back
around in texturing.  Fixes part of
KHR-GLES3.copy_tex_image_conversions.required.cubemap_negx_cubemap_negx in
simulation.
src/gallium/drivers/vc5/v3dx_format_table.c