X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=src%2Fthird_party%2Fskia%2Fsrc%2Fgpu%2Fgl%2Fandroid%2FGrGLCreateNativeInterface_android.cpp;h=99219d0fd52ba53651c80a040aea20590841aeae;hb=1afa4dd80ef85af7c90efaea6959db1d92330844;hp=907a81694ae8d3ba74998b2bf7ed8772e8d6718d;hpb=90762837333c13ccf56f2ad88e4481fc71e8d281;p=platform%2Fframework%2Fweb%2Fcrosswalk.git diff --git a/src/third_party/skia/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/third_party/skia/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp index 907a816..99219d0 100644 --- a/src/third_party/skia/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp +++ b/src/third_party/skia/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp @@ -182,200 +182,12 @@ static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { return (GrGLFuncPtr) glUniformMatrix4fv; } else if (0 == strcmp("glUseProgram", name)) { return (GrGLFuncPtr) glUseProgram; - } else if (0 == strcmp("glVertexAttrib4fv", name)) { - return (GrGLFuncPtr) glVertexAttrib4fv; - } else if (0 == strcmp("glVertexAttribPointer", name)) { - return (GrGLFuncPtr) glVertexAttribPointer; - } else if (0 == strcmp("glViewport", name)) { - return (GrGLFuncPtr) glViewport; - } else if (0 == strcmp("glBindFramebuffer", name)) { - return (GrGLFuncPtr) glBindFramebuffer; - } else if (0 == strcmp("glBindRenderbuffer", name)) { - return (GrGLFuncPtr) glBindRenderbuffer; - } else if (0 == strcmp("glCheckFramebufferStatus", name)) { - return (GrGLFuncPtr) glCheckFramebufferStatus; - } else if (0 == strcmp("glDeleteFramebuffers", name)) { - return (GrGLFuncPtr) glDeleteFramebuffers; - } else if (0 == strcmp("glDeleteRenderbuffers", name)) { - return (GrGLFuncPtr) glDeleteRenderbuffers; - } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { - return (GrGLFuncPtr) glFramebufferRenderbuffer; - } else if (0 == strcmp("glFramebufferTexture2D", name)) { - return (GrGLFuncPtr) glFramebufferTexture2D; - } else if (0 == strcmp("glGenFramebuffers", name)) { - return (GrGLFuncPtr) glGenFramebuffers; - } else if (0 == strcmp("glGenRenderbuffers", name)) { - return (GrGLFuncPtr) glGenRenderbuffers; - } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { - return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; - } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { - return (GrGLFuncPtr) glGetRenderbufferParameteriv; - } else if (0 == strcmp("glRenderbufferStorage", name)) { - return (GrGLFuncPtr) glRenderbufferStorage; - } else if (0 == strcmp("glActiveTexture", name)) { - return (GrGLFuncPtr) glActiveTexture; - } else if (0 == strcmp("glAttachShader", name)) { - return (GrGLFuncPtr) glAttachShader; - } else if (0 == strcmp("glBindAttribLocation", name)) { - return (GrGLFuncPtr) glBindAttribLocation; - } else if (0 == strcmp("glBindBuffer", name)) { - return (GrGLFuncPtr) glBindBuffer; - } else if (0 == strcmp("glBindTexture", name)) { - return (GrGLFuncPtr) glBindTexture; - } else if (0 == strcmp("glBlendColor", name)) { - return (GrGLFuncPtr) glBlendColor; - } else if (0 == strcmp("glBlendFunc", name)) { - return (GrGLFuncPtr) glBlendFunc; - } else if (0 == strcmp("glBufferData", name)) { - return (GrGLFuncPtr) glBufferData; - } else if (0 == strcmp("glBufferSubData", name)) { - return (GrGLFuncPtr) glBufferSubData; - } else if (0 == strcmp("glClear", name)) { - return (GrGLFuncPtr) glClear; - } else if (0 == strcmp("glClearColor", name)) { - return (GrGLFuncPtr) glClearColor; - } else if (0 == strcmp("glClearStencil", name)) { - return (GrGLFuncPtr) glClearStencil; - } else if (0 == strcmp("glColorMask", name)) { - return (GrGLFuncPtr) glColorMask; - } else if (0 == strcmp("glCompileShader", name)) { - return (GrGLFuncPtr) glCompileShader; - } else if (0 == strcmp("glCompressedTexImage2D", name)) { - return (GrGLFuncPtr) glCompressedTexImage2D; - } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { - return (GrGLFuncPtr) glCompressedTexSubImage2D; - } else if (0 == strcmp("glCopyTexSubImage2D", name)) { - return (GrGLFuncPtr) glCopyTexSubImage2D; - } else if (0 == strcmp("glCreateProgram", name)) { - return (GrGLFuncPtr) glCreateProgram; - } else if (0 == strcmp("glCreateShader", name)) { - return (GrGLFuncPtr) glCreateShader; - } else if (0 == strcmp("glCullFace", name)) { - return (GrGLFuncPtr) glCullFace; - } else if (0 == strcmp("glDeleteBuffers", name)) { - return (GrGLFuncPtr) glDeleteBuffers; - } else if (0 == strcmp("glDeleteProgram", name)) { - return (GrGLFuncPtr) glDeleteProgram; - } else if (0 == strcmp("glDeleteShader", name)) { - return (GrGLFuncPtr) glDeleteShader; - } else if (0 == strcmp("glDeleteTextures", name)) { - return (GrGLFuncPtr) glDeleteTextures; - } else if (0 == strcmp("glDepthMask", name)) { - return (GrGLFuncPtr) glDepthMask; - } else if (0 == strcmp("glDisable", name)) { - return (GrGLFuncPtr) glDisable; - } else if (0 == strcmp("glDisableVertexAttribArray", name)) { - return (GrGLFuncPtr) glDisableVertexAttribArray; - } else if (0 == strcmp("glDrawArrays", name)) { - return (GrGLFuncPtr) glDrawArrays; - } else if (0 == strcmp("glDrawElements", name)) { - return (GrGLFuncPtr) glDrawElements; - } else if (0 == strcmp("glEnable", name)) { - return (GrGLFuncPtr) glEnable; - } else if (0 == strcmp("glEnableVertexAttribArray", name)) { - return (GrGLFuncPtr) glEnableVertexAttribArray; - } else if (0 == strcmp("glFinish", name)) { - return (GrGLFuncPtr) glFinish; - } else if (0 == strcmp("glFlush", name)) { - return (GrGLFuncPtr) glFlush; - } else if (0 == strcmp("glFrontFace", name)) { - return (GrGLFuncPtr) glFrontFace; - } else if (0 == strcmp("glGenBuffers", name)) { - return (GrGLFuncPtr) glGenBuffers; - } else if (0 == strcmp("glGenerateMipmap", name)) { - return (GrGLFuncPtr) glGenerateMipmap; - } else if (0 == strcmp("glGenTextures", name)) { - return (GrGLFuncPtr) glGenTextures; - } else if (0 == strcmp("glGetBufferParameteriv", name)) { - return (GrGLFuncPtr) glGetBufferParameteriv; - } else if (0 == strcmp("glGetError", name)) { - return (GrGLFuncPtr) glGetError; - } else if (0 == strcmp("glGetIntegerv", name)) { - return (GrGLFuncPtr) glGetIntegerv; - } else if (0 == strcmp("glGetProgramInfoLog", name)) { - return (GrGLFuncPtr) glGetProgramInfoLog; - } else if (0 == strcmp("glGetProgramiv", name)) { - return (GrGLFuncPtr) glGetProgramiv; - } else if (0 == strcmp("glGetShaderInfoLog", name)) { - return (GrGLFuncPtr) glGetShaderInfoLog; - } else if (0 == strcmp("glGetShaderiv", name)) { - return (GrGLFuncPtr) glGetShaderiv; - } else if (0 == strcmp("glGetString", name)) { - return (GrGLFuncPtr) glGetString; - } else if (0 == strcmp("glGetUniformLocation", name)) { - return (GrGLFuncPtr) glGetUniformLocation; - } else if (0 == strcmp("glLineWidth", name)) { - return (GrGLFuncPtr) glLineWidth; - } else if (0 == strcmp("glLinkProgram", name)) { - return (GrGLFuncPtr) glLinkProgram; - } else if (0 == strcmp("glPixelStorei", name)) { - return (GrGLFuncPtr) glPixelStorei; - } else if (0 == strcmp("glReadPixels", name)) { - return (GrGLFuncPtr) glReadPixels; - } else if (0 == strcmp("glScissor", name)) { - return (GrGLFuncPtr) glScissor; - } else if (0 == strcmp("glShaderSource", name)) { - return (GrGLFuncPtr) glShaderSource; - } else if (0 == strcmp("glStencilFunc", name)) { - return (GrGLFuncPtr) glStencilFunc; - } else if (0 == strcmp("glStencilFuncSeparate", name)) { - return (GrGLFuncPtr) glStencilFuncSeparate; - } else if (0 == strcmp("glStencilMask", name)) { - return (GrGLFuncPtr) glStencilMask; - } else if (0 == strcmp("glStencilMaskSeparate", name)) { - return (GrGLFuncPtr) glStencilMaskSeparate; - } else if (0 == strcmp("glStencilOp", name)) { - return (GrGLFuncPtr) glStencilOp; - } else if (0 == strcmp("glStencilOpSeparate", name)) { - return (GrGLFuncPtr) glStencilOpSeparate; - } else if (0 == strcmp("glTexImage2D", name)) { - return (GrGLFuncPtr) glTexImage2D; - } else if (0 == strcmp("glTexParameteri", name)) { - return (GrGLFuncPtr) glTexParameteri; - } else if (0 == strcmp("glTexParameteriv", name)) { - return (GrGLFuncPtr) glTexParameteriv; - } else if (0 == strcmp("glTexSubImage2D", name)) { - return (GrGLFuncPtr) glTexSubImage2D; - } else if (0 == strcmp("glUniform1f", name)) { - return (GrGLFuncPtr) glUniform1f; - } else if (0 == strcmp("glUniform1i", name)) { - return (GrGLFuncPtr) glUniform1i; - } else if (0 == strcmp("glUniform1fv", name)) { - return (GrGLFuncPtr) glUniform1fv; - } else if (0 == strcmp("glUniform1iv", name)) { - return (GrGLFuncPtr) glUniform1iv; - } else if (0 == strcmp("glUniform2f", name)) { - return (GrGLFuncPtr) glUniform2f; - } else if (0 == strcmp("glUniform2i", name)) { - return (GrGLFuncPtr) glUniform2i; - } else if (0 == strcmp("glUniform2fv", name)) { - return (GrGLFuncPtr) glUniform2fv; - } else if (0 == strcmp("glUniform2iv", name)) { - return (GrGLFuncPtr) glUniform2iv; - } else if (0 == strcmp("glUniform3f", name)) { - return (GrGLFuncPtr) glUniform3f; - } else if (0 == strcmp("glUniform3i", name)) { - return (GrGLFuncPtr) glUniform3i; - } else if (0 == strcmp("glUniform3fv", name)) { - return (GrGLFuncPtr) glUniform3fv; - } else if (0 == strcmp("glUniform3iv", name)) { - return (GrGLFuncPtr) glUniform3iv; - } else if (0 == strcmp("glUniform4f", name)) { - return (GrGLFuncPtr) glUniform4f; - } else if (0 == strcmp("glUniform4i", name)) { - return (GrGLFuncPtr) glUniform4i; - } else if (0 == strcmp("glUniform4fv", name)) { - return (GrGLFuncPtr) glUniform4fv; - } else if (0 == strcmp("glUniform4iv", name)) { - return (GrGLFuncPtr) glUniform4iv; - } else if (0 == strcmp("glUniformMatrix2fv", name)) { - return (GrGLFuncPtr) glUniformMatrix2fv; - } else if (0 == strcmp("glUniformMatrix3fv", name)) { - return (GrGLFuncPtr) glUniformMatrix3fv; - } else if (0 == strcmp("glUniformMatrix4fv", name)) { - return (GrGLFuncPtr) glUniformMatrix4fv; - } else if (0 == strcmp("glUseProgram", name)) { - return (GrGLFuncPtr) glUseProgram; + } else if (0 == strcmp("glVertexAttrib1f", name)) { + return (GrGLFuncPtr) glVertexAttrib1f; + } else if (0 == strcmp("glVertexAttrib2fv", name)) { + return (GrGLFuncPtr) glVertexAttrib2fv; + } else if (0 == strcmp("glVertexAttrib3fv", name)) { + return (GrGLFuncPtr) glVertexAttrib3fv; } else if (0 == strcmp("glVertexAttrib4fv", name)) { return (GrGLFuncPtr) glVertexAttrib4fv; } else if (0 == strcmp("glVertexAttribPointer", name)) {