X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=src%2Fthird_party%2Fskia%2Fsrc%2Fcore%2FSkShader.cpp;h=47889f0d094d45ed0143ea92149f75e36a58ee60;hb=ff3e2503a20db9193d323c1d19c38c68004dec4a;hp=33fddb1183fd6039ffa4c4b5a9b272b29e705a95;hpb=d1e23c6ec4202b125fc446349b2230d4cd978d86;p=platform%2Fframework%2Fweb%2Fcrosswalk.git diff --git a/src/third_party/skia/src/core/SkShader.cpp b/src/third_party/skia/src/core/SkShader.cpp index 33fddb1..47889f0 100644 --- a/src/third_party/skia/src/core/SkShader.cpp +++ b/src/third_party/skia/src/core/SkShader.cpp @@ -8,7 +8,8 @@ #include "SkScalar.h" #include "SkShader.h" -#include "SkFlattenableBuffers.h" +#include "SkReadBuffer.h" +#include "SkWriteBuffer.h" #include "SkPaint.h" #include "SkMallocPixelRef.h" @@ -17,7 +18,7 @@ SkShader::SkShader() { SkDEBUGCODE(fInSetContext = false;) } -SkShader::SkShader(SkFlattenableReadBuffer& buffer) +SkShader::SkShader(SkReadBuffer& buffer) : INHERITED(buffer) { if (buffer.readBool()) { buffer.readMatrix(&fLocalMatrix); @@ -32,7 +33,7 @@ SkShader::~SkShader() { SkASSERT(!fInSetContext); } -void SkShader::flatten(SkFlattenableWriteBuffer& buffer) const { +void SkShader::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); bool hasLocalM = this->hasLocalMatrix(); buffer.writeBool(hasLocalM); @@ -49,7 +50,6 @@ bool SkShader::setContext(const SkBitmap& device, const SkMatrix* m = &matrix; SkMatrix total; - fDeviceConfig = SkToU8(device.config()); fPaintAlpha = paint.getAlpha(); if (this->hasLocalMatrix()) { total.setConcat(matrix, this->getLocalMatrix()); @@ -213,7 +213,7 @@ bool SkColorShader::isOpaque() const { return SkColorGetA(fColor) == 255; } -SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) { +SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { fFlags = 0; // computed in setContext fInheritColor = b.readBool(); @@ -223,7 +223,7 @@ SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) { fColor = b.readColor(); } -void SkColorShader::flatten(SkFlattenableWriteBuffer& buffer) const { +void SkColorShader::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeBool(fInheritColor); if (fInheritColor) {