X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=src%2Fcontent%2Fbrowser%2Fgamepad%2Fgamepad_standard_mappings_linux.cc;h=a0852420c6ad9eee0cf97eca4c1488ffa047cee4;hb=1afa4dd80ef85af7c90efaea6959db1d92330844;hp=2465938de7706e9c7716f00b44583c819c7f5bd5;hpb=90762837333c13ccf56f2ad88e4481fc71e8d281;p=platform%2Fframework%2Fweb%2Fcrosswalk.git diff --git a/src/content/browser/gamepad/gamepad_standard_mappings_linux.cc b/src/content/browser/gamepad/gamepad_standard_mappings_linux.cc index 2465938..a085242 100644 --- a/src/content/browser/gamepad/gamepad_standard_mappings_linux.cc +++ b/src/content/browser/gamepad/gamepad_standard_mappings_linux.cc @@ -8,186 +8,182 @@ namespace content { namespace { -void MapperXInputStyleGamepad( - const blink::WebGamepad& input, - blink::WebGamepad* mapped) { +void MapperXInputStyleGamepad(const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; - mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); - mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); - mapped->buttons[kButtonBackSelect] = input.buttons[6]; - mapped->buttons[kButtonStart] = input.buttons[7]; - mapped->buttons[kButtonLeftThumbstick] = input.buttons[9]; - mapped->buttons[kButtonRightThumbstick] = input.buttons[10]; - mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); - mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); - mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); - mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); - mapped->buttons[kButtonMeta] = input.buttons[8]; - mapped->axes[kAxisRightStickX] = input.axes[3]; - mapped->axes[kAxisRightStickY] = input.axes[4]; - mapped->buttonsLength = kNumButtons; - mapped->axesLength = kNumAxes; + mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); + mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); + mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; + mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; + mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; + mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; + mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); + mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); + mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = + AxisPositiveAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; + mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; + mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; + mapped->buttonsLength = BUTTON_INDEX_COUNT; + mapped->axesLength = AXIS_INDEX_COUNT; } -void MapperLakeviewResearch( - const blink::WebGamepad& input, - blink::WebGamepad* mapped) { +void MapperLakeviewResearch(const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; - mapped->buttons[kButtonPrimary] = input.buttons[2]; - mapped->buttons[kButtonTertiary] = input.buttons[3]; - mapped->buttons[kButtonQuaternary] = input.buttons[0]; - mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; - mapped->buttons[kButtonRightShoulder] = input.buttons[7]; - mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; - mapped->buttons[kButtonRightTrigger] = input.buttons[5]; - mapped->buttons[kButtonBackSelect] = input.buttons[9]; - mapped->buttons[kButtonStart] = input.buttons[8]; - mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); - mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); - mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]); - mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); - mapped->buttonsLength = kNumButtons - 1; // no Meta on this device - mapped->axesLength = kNumAxes; + mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; + mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; + mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; + mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; + mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; + mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; + mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; + mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; + mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; + mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); + mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); + mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); + mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = + AxisPositiveAsButton(input.axes[4]); + mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device + mapped->axesLength = AXIS_INDEX_COUNT; } -void MapperPlaystationSixAxis( - const blink::WebGamepad& input, - blink::WebGamepad* mapped) { +void MapperPlaystationSixAxis(const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; - mapped->buttons[kButtonPrimary] = input.buttons[14]; - mapped->buttons[kButtonSecondary] = input.buttons[13]; - mapped->buttons[kButtonTertiary] = input.buttons[15]; - mapped->buttons[kButtonQuaternary] = input.buttons[12]; - mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; - mapped->buttons[kButtonRightShoulder] = input.buttons[11]; - mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[12]); - mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[13]); - mapped->buttons[kButtonBackSelect] = input.buttons[0]; - mapped->buttons[kButtonStart] = input.buttons[3]; - mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; - mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; - mapped->buttons[kButtonDpadUp] = AxisToButton(input.axes[8]); - mapped->buttons[kButtonDpadDown] = AxisToButton(input.axes[10]); - mapped->buttons[kButtonDpadLeft] = input.buttons[7]; - mapped->buttons[kButtonDpadRight] = AxisToButton(input.axes[9]); - mapped->buttons[kButtonMeta] = input.buttons[16]; - - mapped->buttonsLength = kNumButtons; - mapped->axesLength = kNumAxes; + mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; + mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; + mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; + mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; + mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; + mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; + mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[12]); + mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[13]); + mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; + mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; + mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; + mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; + mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisToButton(input.axes[8]); + mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisToButton(input.axes[10]); + mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[7]; + mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisToButton(input.axes[9]); + mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; + + mapped->buttonsLength = BUTTON_INDEX_COUNT; + mapped->axesLength = AXIS_INDEX_COUNT; } -void MapperDualshock4( - const blink::WebGamepad& input, - blink::WebGamepad* mapped) { +void MapperDualshock4(const blink::WebGamepad& input, + blink::WebGamepad* mapped) { enum Dualshock4Buttons { - kTouchpadButton = kNumButtons, - kNumDualshock4Buttons + DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, + DUALSHOCK_BUTTON_COUNT }; *mapped = input; - mapped->buttons[kButtonPrimary] = input.buttons[1]; - mapped->buttons[kButtonSecondary] = input.buttons[2]; - mapped->buttons[kButtonTertiary] = input.buttons[0]; - mapped->buttons[kButtonQuaternary] = input.buttons[3]; - mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; - mapped->buttons[kButtonRightShoulder] = input.buttons[5]; - mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); - mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); - mapped->buttons[kButtonBackSelect] = input.buttons[8]; - mapped->buttons[kButtonStart] = input.buttons[9]; - mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; - mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; - mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); - mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); - mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); - mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); - mapped->buttons[kButtonMeta] = input.buttons[12]; - mapped->buttons[kTouchpadButton] = input.buttons[13]; - mapped->axes[kAxisRightStickY] = input.axes[5]; - - mapped->buttonsLength = kNumDualshock4Buttons; - mapped->axesLength = kNumAxes; + mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; + mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; + mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; + mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; + mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; + mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; + mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); + mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); + mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; + mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; + mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; + mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; + mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); + mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); + mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = + AxisPositiveAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; + mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; + mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; + + mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; + mapped->axesLength = AXIS_INDEX_COUNT; } -void MapperXGEAR( - const blink::WebGamepad& input, - blink::WebGamepad* mapped) { +void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; - mapped->buttons[kButtonPrimary] = input.buttons[2]; - mapped->buttons[kButtonSecondary] = input.buttons[1]; - mapped->buttons[kButtonTertiary] = input.buttons[3]; - mapped->buttons[kButtonQuaternary] = input.buttons[0]; - mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; - mapped->buttons[kButtonRightShoulder] = input.buttons[7]; - mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; - mapped->buttons[kButtonRightTrigger] = input.buttons[5]; - mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); - mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); - mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]); - mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); - mapped->axes[kAxisRightStickX] = input.axes[3]; - mapped->axes[kAxisRightStickY] = input.axes[2]; - mapped->buttonsLength = kNumButtons - 1; // no Meta on this device - mapped->axesLength = kNumAxes; + mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; + mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; + mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; + mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; + mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; + mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; + mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; + mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; + mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); + mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); + mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); + mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = + AxisPositiveAsButton(input.axes[4]); + mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; + mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; + mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device + mapped->axesLength = AXIS_INDEX_COUNT; } - -void MapperDragonRiseGeneric( - const blink::WebGamepad& input, - blink::WebGamepad* mapped) { +void MapperDragonRiseGeneric(const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; - mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[6]); - mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]); - mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[5]); - mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[5]); - mapped->axes[kAxisLeftStickX] = input.axes[0]; - mapped->axes[kAxisLeftStickY] = input.axes[1]; - mapped->axes[kAxisRightStickX] = input.axes[3]; - mapped->axes[kAxisRightStickY] = input.axes[4]; - mapped->buttonsLength = kNumButtons - 1; // no Meta on this device - mapped->axesLength = kNumAxes; + mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[5]); + mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = + AxisPositiveAsButton(input.axes[5]); + mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; + mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; + mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; + mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; + mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device + mapped->axesLength = AXIS_INDEX_COUNT; } -void MapperOnLiveWireless( - const blink::WebGamepad& input, - blink::WebGamepad* mapped) { +void MapperOnLiveWireless(const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; - mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); - mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); - mapped->buttons[kButtonBackSelect] = input.buttons[6]; - mapped->buttons[kButtonStart] = input.buttons[7]; - mapped->buttons[kButtonLeftThumbstick] = input.buttons[9]; - mapped->buttons[kButtonRightThumbstick] = input.buttons[10]; - mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); - mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); - mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); - mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); - mapped->buttons[kButtonMeta] = input.buttons[8]; - mapped->axes[kAxisRightStickX] = input.axes[3]; - mapped->axes[kAxisRightStickY] = input.axes[4]; - - mapped->buttonsLength = kNumButtons; - mapped->axesLength = kNumAxes; + mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); + mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); + mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; + mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; + mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; + mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; + mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); + mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); + mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = + AxisPositiveAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; + mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; + mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; + + mapped->buttonsLength = BUTTON_INDEX_COUNT; + mapped->axesLength = AXIS_INDEX_COUNT; } -void MapperADT1( - const blink::WebGamepad& input, - blink::WebGamepad* mapped) { +void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; - mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[5]); - mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); - mapped->buttons[kButtonBackSelect] = NullButton(); - mapped->buttons[kButtonStart] = NullButton(); - mapped->buttons[kButtonLeftThumbstick] = input.buttons[7]; - mapped->buttons[kButtonRightThumbstick] = input.buttons[8]; - mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); - mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); - mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); - mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); - mapped->buttons[kButtonMeta] = input.buttons[6]; - - mapped->buttonsLength = kNumButtons; - mapped->axesLength = kNumAxes; + mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); + mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); + mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); + mapped->buttons[BUTTON_INDEX_START] = NullButton(); + mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7]; + mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8]; + mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); + mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); + mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = + AxisPositiveAsButton(input.axes[6]); + mapped->buttons[BUTTON_INDEX_META] = input.buttons[6]; + + mapped->buttonsLength = BUTTON_INDEX_COUNT; + mapped->axesLength = AXIS_INDEX_COUNT; } struct MappingData { @@ -195,21 +191,23 @@ struct MappingData { const char* const product_id; GamepadStandardMappingFunction function; } AvailableMappings[] = { - // http://www.linux-usb.org/usb.ids - { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB - { "045e", "028e", MapperXInputStyleGamepad }, // Xbox 360 Controller - { "045e", "028f", MapperXInputStyleGamepad }, // Xbox 360 Wireless Controller - { "046d", "c21d", MapperXInputStyleGamepad }, // Logitech F310 - { "046d", "c21e", MapperXInputStyleGamepad }, // Logitech F510 - { "046d", "c21f", MapperXInputStyleGamepad }, // Logitech F710 - { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS - { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 - { "0925", "0005", MapperLakeviewResearch }, // SmartJoy PLUS Adapter - { "0925", "8866", MapperLakeviewResearch }, // WiseGroup MP-8866 - { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller - { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) - { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) - { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller + // http://www.linux-usb.org/usb.ids + {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB + {"045e", "028e", MapperXInputStyleGamepad}, // Xbox 360 Controller + {"045e", + "028f", + MapperXInputStyleGamepad}, // Xbox 360 Wireless Controller + {"046d", "c21d", MapperXInputStyleGamepad}, // Logitech F310 + {"046d", "c21e", MapperXInputStyleGamepad}, // Logitech F510 + {"046d", "c21f", MapperXInputStyleGamepad}, // Logitech F710 + {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS + {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 + {"0925", "0005", MapperLakeviewResearch}, // SmartJoy PLUS Adapter + {"0925", "8866", MapperLakeviewResearch}, // WiseGroup MP-8866 + {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller + {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) + {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) + {"18d1", "2c40", MapperADT1}, // ADT-1 Controller }; } // namespace