X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=src%2Fbin%2Ftest_glview_simple.c;h=9a811282a27ccd2a235be6c7204f10d80ae43fca;hb=4f67709746839e2ede6156ee691090c13caa2000;hp=216ded5e5fc886322f013e1f2305b163828c8e80;hpb=2b7cbe8c3c34f5f5fa422cd4b28cd786de2d0775;p=framework%2Fuifw%2Felementary.git diff --git a/src/bin/test_glview_simple.c b/src/bin/test_glview_simple.c index 216ded5..9a81128 100644 --- a/src/bin/test_glview_simple.c +++ b/src/bin/test_glview_simple.c @@ -47,7 +47,7 @@ load_shader( GLData *gld, GLenum type, const char *shader_src ) char* info_log = malloc(sizeof(char) * info_len); gl->glGetShaderInfoLog(shader, info_len, NULL, info_log); - printf("Error compiling shader:\n%s\n", info_log ); + printf("Error compiling shader:\n%s\n======\n%s\n======\n", info_log, shader_src ); free(info_log); } gl->glDeleteShader(shader); @@ -70,7 +70,9 @@ init_shaders(GLData *gld) "} \n"; GLbyte fShaderStr[] = - "precision mediump float;\n"\ + "#ifdef GL_ES \n" + "precision mediump float; \n" + "#endif \n" "void main() \n" "{ \n" " gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n" @@ -237,11 +239,19 @@ test_glview_simple(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *eve if (!(gld = calloc(1, sizeof(GLData)))) return; // Set the engine to opengl_x11 +<<<<<<< HEAD elm_engine_set("opengl_x11"); win = elm_win_add(NULL, "glview simple", ELM_WIN_BASIC); +======= + elm_config_preferred_engine_set("opengl_x11"); + win = elm_win_add(NULL, "glview simple", ELM_WIN_BASIC); + // Set preferred engine back to default from config + elm_config_preferred_engine_set(NULL); + +>>>>>>> remotes/origin/upstream elm_win_title_set(win, "GLView Simple"); - elm_win_autodel_set(win, 1); + elm_win_autodel_set(win, EINA_TRUE); bg = elm_bg_add(win); elm_win_resize_object_add(win, bg); @@ -266,7 +276,7 @@ test_glview_simple(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *eve elm_box_pack_end(bx, gl); evas_object_show(gl); - elm_object_focus(gl); + elm_object_focus_set(gl, EINA_TRUE); ani = ecore_animator_add(_anim, gl); gld->glapi = elm_glview_gl_api_get(gl);