X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=src%2Fash%2Fwm%2Fimmersive_fullscreen_controller_unittest.cc;h=5257b4ac2786eb28557c3033e3d233825baeeab3;hb=3545e9f2671f595d2a2f3ee75ca0393b01e35ef6;hp=dbab153869dfad88c31a1fa1483e6432f643e4a1;hpb=7d210d4c7e9ba36e635eabc5b5780495f8a63292;p=platform%2Fframework%2Fweb%2Fcrosswalk.git diff --git a/src/ash/wm/immersive_fullscreen_controller_unittest.cc b/src/ash/wm/immersive_fullscreen_controller_unittest.cc index dbab153..5257b4a 100644 --- a/src/ash/wm/immersive_fullscreen_controller_unittest.cc +++ b/src/ash/wm/immersive_fullscreen_controller_unittest.cc @@ -543,11 +543,6 @@ TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) { event_generator.MoveMouseTo(x, y_top_edge); EXPECT_TRUE(top_edge_hover_timer_running()); - // TODO(oshima): Provide a test API to handle mouse warp more easily. -#if defined(USE_OZONE) - EXPECT_NE(y_top_edge, aura::Env::GetInstance()->last_mouse_location().y()); -#endif - // The timer should continue running if the user overshoots the top edge // a bit. event_generator.MoveMouseTo(x, y_top_edge - 2);