X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=shared%2Futility.h;h=71d7a55a986eeb07b64fc7f08faa3ad932bb905d;hb=205f1338ab86cef96b9dd2cd4dd9dff7b8cd92f8;hp=71a2150fd3fcde4ba192833682caa3a51bf900e3;hpb=de02cf1d81d8a6fc40b2d7b55174a1651c658759;p=platform%2Fcore%2Fuifw%2Fdali-demo.git diff --git a/shared/utility.h b/shared/utility.h index 71a2150..71d7a55 100644 --- a/shared/utility.h +++ b/shared/utility.h @@ -2,7 +2,7 @@ #define DALI_DEMO_UTILITY_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,72 +19,34 @@ */ #include -#include -#include +#include +#include #include #include namespace DemoHelper { - -Dali::PixelData LoadPixelData( const char* imagePath, - Dali::ImageDimensions size, - Dali::FittingMode::Type fittingMode, - Dali::SamplingMode::Type samplingMode ) +Dali::Texture LoadTexture(const char* imagePath, + Dali::ImageDimensions size = Dali::ImageDimensions(), + Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT, + Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT, + bool orientationCorrection = true) { - Dali::BitmapLoader loader = Dali::BitmapLoader::New( imagePath, size, fittingMode, samplingMode ); - loader.Load(); - return loader.GetPixelData(); -} - - -Dali::Atlas LoadImage( const char* imagePath, - Dali::ImageDimensions size = Dali::ImageDimensions(), - Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT, - Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT ) -{ - Dali::PixelData pixelData = LoadPixelData(imagePath, size, fittingMode, samplingMode); - Dali::Atlas image =Dali:: Atlas::New( pixelData.GetWidth(), pixelData.GetHeight(), pixelData.GetPixelFormat() ); - image.Upload( pixelData, 0u, 0u ); - - return image; -} + Dali::Devel::PixelBuffer pixelBuffer = LoadImageFromFile(imagePath, size, fittingMode, samplingMode, orientationCorrection); + Dali::Texture texture = Dali::Texture::New(Dali::TextureType::TEXTURE_2D, + pixelBuffer.GetPixelFormat(), + pixelBuffer.GetWidth(), + pixelBuffer.GetHeight()); -Dali::Texture LoadTexture( const char* imagePath, - Dali::ImageDimensions size = Dali::ImageDimensions(), - Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT, - Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT ) -{ - Dali::PixelData pixelData = LoadPixelData(imagePath, size, fittingMode, samplingMode); - Dali::Texture texture = Dali::Texture::New( Dali::TextureType::TEXTURE_2D, - pixelData.GetPixelFormat(), - pixelData.GetWidth(), - pixelData.GetHeight() ); - texture.Upload( pixelData ); + Dali::PixelData pixelData = Dali::Devel::PixelBuffer::Convert(pixelBuffer); + texture.Upload(pixelData); return texture; } -/** - * @brief Load an bitmap resource. - * - * If it is required to scaled-down to no more than the stage dimensions, - * uses image scaling mode FittingMode::SCALE_TO_FILL to resize the image at - * load time to cover the entire stage with pixels with no borders, - * and filter mode BOX_THEN_LINEAR to sample the image with - * maximum quality. - */ - -Dali::Atlas LoadStageFillingImage( const char* imagePath ) -{ - Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize(); - return LoadImage( imagePath, Dali::ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR ); -} - -Dali::Texture LoadStageFillingTexture( const char* imagePath ) +Dali::Texture LoadWindowFillingTexture(Dali::Uint16Pair size, const char* imagePath) { - Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize(); - return LoadTexture( imagePath, Dali::ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR ); + return LoadTexture(imagePath, size, Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR); } Dali::Geometry CreateTexturedQuad() @@ -95,27 +57,27 @@ Dali::Geometry CreateTexturedQuad() Dali::Vector2 texCoord; }; - static const Vertex data[] = {{ Dali::Vector2( -0.5f, -0.5f ), Dali::Vector2( 0.0f, 0.0f ) }, - { Dali::Vector2( 0.5f, -0.5f ), Dali::Vector2( 1.0f, 0.0f ) }, - { Dali::Vector2( -0.5f, 0.5f ), Dali::Vector2( 0.0f, 1.0f ) }, - { Dali::Vector2( 0.5f, 0.5f ), Dali::Vector2( 1.0f, 1.0f ) }}; + static const Vertex data[] = {{Dali::Vector2(-0.5f, -0.5f), Dali::Vector2(0.0f, 0.0f)}, + {Dali::Vector2(0.5f, -0.5f), Dali::Vector2(1.0f, 0.0f)}, + {Dali::Vector2(-0.5f, 0.5f), Dali::Vector2(0.0f, 1.0f)}, + {Dali::Vector2(0.5f, 0.5f), Dali::Vector2(1.0f, 1.0f)}}; - Dali::PropertyBuffer vertexBuffer; + Dali::VertexBuffer vertexBuffer; Dali::Property::Map vertexFormat; vertexFormat["aPosition"] = Dali::Property::VECTOR2; vertexFormat["aTexCoord"] = Dali::Property::VECTOR2; //Create a vertex buffer for vertex positions and texture coordinates - vertexBuffer = Dali::PropertyBuffer::New( vertexFormat ); - vertexBuffer.SetData( data, 4u ); + vertexBuffer = Dali::VertexBuffer::New(vertexFormat); + vertexBuffer.SetData(data, 4u); //Create the geometry Dali::Geometry geometry = Dali::Geometry::New(); - geometry.AddVertexBuffer( vertexBuffer ); - geometry.SetGeometryType(Dali::Geometry::TRIANGLE_STRIP ); + geometry.AddVertexBuffer(vertexBuffer); + geometry.SetType(Dali::Geometry::TRIANGLE_STRIP); return geometry; } -} // DemoHelper +} // namespace DemoHelper #endif // DALI_DEMO_UTILITY_H