X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=plugins%2Fdali-swig%2Fmanual%2Fcsharp%2FDaliEnumConstants.cs;h=885070c4fce19f0dae314bfca34ab7adf43be16c;hb=1bce7020a14529b22c72b115f0ba63122d1413a6;hp=69f63779eae47b80f029bfc5034543d32dcb8428;hpb=3b5d5f82057a49f259e62aa8349e37ea6a9c221f;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs b/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs index 69f6377..885070c 100755 --- a/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs +++ b/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs @@ -15,18 +15,17 @@ */ using System; -namespace Dali +namespace Dali { namespace Constants { - - public enum TextureType + public enum TextureType { Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43 TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43 } - public enum ViewMode + public enum ViewMode { Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0 StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0 @@ -95,6 +94,31 @@ namespace Dali public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO; } + public struct Direction + { + public enum Type + { + LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT, + RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT + } + } + + public struct Align + { + public enum Type + { + TopBegin = Dali.AlignType.TOP_BEGIN, + TopCenter = Dali.AlignType.TOP_CENTER, + TopEnd = Dali.AlignType.TOP_END, + CenterBegin = Dali.AlignType.CENTER_BEGIN, + Center = Dali.AlignType.CENTER, + CenterEnd = Dali.AlignType.CENTER_END, + BottomBegin = Dali.AlignType.BOTTOM_BEGIN, + BottomCenter = Dali.AlignType.BOTTOM_CENTER, + BottomEnd = Dali.AlignType.BOTTOM_END + } + } + public struct Visual { public enum Type @@ -115,7 +139,7 @@ namespace Dali public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER; public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM; public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA; - public static readonly int MixCOlor = NDalic.VISUAL_PROPERTY_MIX_COLOR; + public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR; } public struct ShaderProperty @@ -161,7 +185,6 @@ namespace Dali public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT; public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING; public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY; - public static readonly int BatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED; public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA; public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U; public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V; @@ -235,6 +258,5 @@ namespace Dali public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL; } } - } // namespace Constants } // namesapce Dali