X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=plugins%2Fdali-swig%2Fexamples%2Fscroll-view.cs;h=834c4bd506650b3a5a4da3173bd313e327504515;hb=5ae64ad505dc063c5b143b99dbcfd99350899838;hp=4e7c3aca10070393dc3dca9f1081ed1a5371479d;hpb=1e919141627d7a3a002d21fce45163bfd2cd3fc9;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/plugins/dali-swig/examples/scroll-view.cs b/plugins/dali-swig/examples/scroll-view.cs old mode 100644 new mode 100755 index 4e7c3ac..834c4bd --- a/plugins/dali-swig/examples/scroll-view.cs +++ b/plugins/dali-swig/examples/scroll-view.cs @@ -42,7 +42,7 @@ namespace MyCSharpExample } - public void Initialize(object source, AUIApplicationInitEventArgs e) + public void Initialize(object source, NUIApplicationInitEventArgs e) { CreateScrollView(); } @@ -134,10 +134,9 @@ namespace MyCSharpExample } // Callback for _animation finished signal handling - public void AnimationFinished(object source, Animation.FinishedEventArgs e) + public void AnimationFinished(object sender, EventArgs e) { Console.WriteLine("Customized Animation Finished Event handler"); - Console.WriteLine("Animation finished: duration = " + e.Animation.Duration); } private void OnKey(object source, View.KeyInputFocusGainedEventArgs e) { @@ -155,7 +154,7 @@ namespace MyCSharpExample Console.WriteLine("View TOUCH EVENT callback...."); // Only animate the _text label when touch down happens - if( e.TouchData.GetState(0) == PointStateType.DOWN ) + if( e.Touch.GetState(0) == PointStateType.DOWN ) { Console.WriteLine("Customized Stage Touch event handler"); // Create a new _animation @@ -166,8 +165,8 @@ namespace MyCSharpExample _animation = new Animation(1.0f); // 1 second of duration - _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f)); - _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f)); + _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.0f, 0.5f)); + _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.5f, 0.5f)); // Connect the signal callback for animaiton finished signal _animation.Finished += AnimationFinished;