X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=plugins%2Fdali-swig%2Fexamples%2Fdali-test.cs;h=d13b4ea6cecd0890f44c0c349845928c7f083031;hb=refs%2Fchanges%2F32%2F98732%2F1;hp=491bd9508a4f7d56cab6dd0922729b51fae050fb;hpb=a106f5cb55e7c43cc4a8e2a91038f70f2567821c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/plugins/dali-swig/examples/dali-test.cs b/plugins/dali-swig/examples/dali-test.cs index 491bd95..d13b4ea 100644 --- a/plugins/dali-swig/examples/dali-test.cs +++ b/plugins/dali-swig/examples/dali-test.cs @@ -48,23 +48,23 @@ namespace MyCSharpExample handle.GetProperty(myPropertyIndex).Get(ref myProperty); Console.WriteLine( "myProperty value: " + myProperty ); - int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Vector2(5.0f, 5.0f)), Property.AccessMode.READ_WRITE); - Vector2 myProperty2 = new Vector2(0.0f, 0.0f); + int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Size(5.0f, 5.0f)), Property.AccessMode.READ_WRITE); + Size myProperty2 = new Size(0.0f, 0.0f); handle.GetProperty(myPropertyIndex2).Get(myProperty2); Console.WriteLine( "myProperty2 value: " + myProperty2.x + ", " + myProperty2.y ); Actor actor = new Actor(); - actor.Size = new Vector3(200.0f, 200.0f, 0.0f); + actor.Size = new Position(200.0f, 200.0f, 0.0f); actor.Name = "MyActor"; - actor.Color = new Vector4(1.0f, 0.0f, 1.0f, 0.8f); + actor.Color = new Color(1.0f, 0.0f, 1.0f, 0.8f); Console.WriteLine("Actor id: {0}", actor.GetId()); Console.WriteLine("Actor size: " + actor.Size.x + ", " + actor.Size.y); Console.WriteLine("Actor name: " + actor.Name); Stage stage = Stage.GetCurrent(); - stage.BackgroundColor = NDalic.WHITE ; + stage.BackgroundColor = new Color(Colors.White) ; - Vector2 stageSize = stage.Size; + Size stageSize = stage.Size; Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y); stage.Add(actor); @@ -128,41 +128,41 @@ namespace MyCSharpExample Console.WriteLine( " Area = " + rd2.Area() ); Console.WriteLine( " *************************" ); - Vector2 vector2 = new Vector2(100, 50); - Console.WriteLine( " Created " + vector2 ); - Console.WriteLine( " Vector2 x = " + vector2.x + ", y = " + vector2.y ); - vector2 += new Vector2(20, 20); - Console.WriteLine( " Vector2 x = " + vector2[0] + ", y = " + vector2[1] ); - vector2.x += 10; - vector2.y += 10; - Console.WriteLine( " Vector2 width = " + vector2.width + ", height = " + vector2.height ); - vector2 += new Vector2(15, 15); - Console.WriteLine( " Vector2 width = " + vector2[0] + ", height = " + vector2[1] ); + Size Size = new Size(100, 50); + Console.WriteLine( " Created " + Size ); + Console.WriteLine( " Size x = " + Size.x + ", y = " + Size.y ); + Size += new Size(20, 20); + Console.WriteLine( " Size x = " + Size[0] + ", y = " + Size[1] ); + Size.x += 10; + Size.y += 10; + Console.WriteLine( " Size width = " + Size.width + ", height = " + Size.height ); + Size += new Size(15, 15); + Console.WriteLine( " Size width = " + Size[0] + ", height = " + Size[1] ); Console.WriteLine( " *************************" ); - Vector3 vector3 = new Vector3(20, 100, 50); - Console.WriteLine( " Created " + vector3 ); - Console.WriteLine( " Vector3 x = " + vector3.x + ", y = " + vector3.y + ", z = " + vector3.z ); - vector3 += new Vector3(20, 20, 20); - Console.WriteLine( " Vector3 x = " + vector3[0] + ", y = " + vector3[1] + ", z = " + vector3[2] ); - vector3.x += 10; - vector3.y += 10; - vector3.z += 10; - Console.WriteLine( " Vector3 width = " + vector3.width + ", height = " + vector3.height + ", depth = " + vector3.depth ); - Vector3 parentOrigin = NDalic.ParentOriginBottomRight; + Position Position = new Position(20, 100, 50); + Console.WriteLine( " Created " + Position ); + Console.WriteLine( " Position x = " + Position.x + ", y = " + Position.y + ", z = " + Position.z ); + Position += new Position(20, 20, 20); + Console.WriteLine( " Position x = " + Position[0] + ", y = " + Position[1] + ", z = " + Position[2] ); + Position.x += 10; + Position.y += 10; + Position.z += 10; + Console.WriteLine( " Position width = " + Position.width + ", height = " + Position.height + ", depth = " + Position.depth ); + Position parentOrigin = new Dali.Position(NDalic.ParentOriginBottomRight); Console.WriteLine( " parentOrigin x = " + parentOrigin.x + ", y = " + parentOrigin.y + ", z = " + parentOrigin.z ); Console.WriteLine( " *************************" ); - Vector4 vector4 = new Vector4(20, 100, 50, 200); - Console.WriteLine( " Created " + vector4 ); - Console.WriteLine( " Vector4 x = " + vector4.x + ", y = " + vector4.y + ", z = " + vector4.z + ", w = " + vector4.w ); - vector4 += new Vector4(20, 20, 20, 20); - Console.WriteLine( " Vector4 x = " + vector4[0] + ", y = " + vector4[1] + ", z = " + vector4[2] + ", w = " + vector4[3] ); - vector4.x += 10; - vector4.y += 10; - vector4.z += 10; - vector4.w += 10; - Console.WriteLine( " Vector4 r = " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a ); + Color Color = new Color(20, 100, 50, 200); + Console.WriteLine( " Created " + Color ); + Console.WriteLine( " Color x = " + Color.x + ", y = " + Color.y + ", z = " + Color.z + ", w = " + Color.w ); + Color += new Color(20, 20, 20, 20); + Console.WriteLine( " Color x = " + Color[0] + ", y = " + Color[1] + ", z = " + Color[2] + ", w = " + Color[3] ); + Color.x += 10; + Color.y += 10; + Color.z += 10; + Color.w += 10; + Console.WriteLine( " Color r = " + Color.r + ", g = " + Color.g + ", b = " + Color.b + ", a = " + Color.a ); }