X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=plugins%2Fdali-swig%2Fexamples%2Fdali-test.cs;h=b6396f750202098a56efd9fd439f298689cca397;hb=1873773cb229ab98b29af3ec319dd18cde5f68dc;hp=795b917c892e2939f9b29beda722a5d958054441;hpb=baeb5ad3a0b2b1535c48dfb25f3d7ace66cde857;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/plugins/dali-swig/examples/dali-test.cs b/plugins/dali-swig/examples/dali-test.cs index 795b917..b6396f7 100644 --- a/plugins/dali-swig/examples/dali-test.cs +++ b/plugins/dali-swig/examples/dali-test.cs @@ -18,7 +18,6 @@ using System; using System.Runtime.InteropServices; using Dali; -using Dali.CSharp; namespace MyCSharpExample { @@ -31,7 +30,6 @@ namespace MyCSharpExample public Example(Dali.Application application) { - Console.WriteLine( "DBG : Example Constructor.... " ); _application = application; Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() ); @@ -42,19 +40,15 @@ namespace MyCSharpExample public void Initialize(object source, AUIApplicationInitEventArgs e) { - Console.WriteLine( "DBG : Initializing.... " ); OperatorTests(); Handle handle = new Handle(); - Console.WriteLine( "DBG : Initializing.... "+ handle ); int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE); float myProperty = 0.0f; handle.GetProperty(myPropertyIndex).Get(ref myProperty); Console.WriteLine( "myProperty value: " + myProperty ); - Size s = new Size(5.0f, 5.0f); - Property.Value val = new Property.Value(s); - int myPropertyIndex2 = handle.RegisterProperty("myProperty2", val, Property.AccessMode.READ_WRITE); + int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Size(5.0f, 5.0f)), Property.AccessMode.READ_WRITE); Size myProperty2 = new Size(0.0f, 0.0f); handle.GetProperty(myPropertyIndex2).Get(myProperty2); Console.WriteLine( "myProperty2 value: " + myProperty2.W + ", " + myProperty2.H ); @@ -62,23 +56,21 @@ namespace MyCSharpExample Actor actor = new Actor(); actor.Size = new Position(200.0f, 200.0f, 0.0f); actor.Name = "MyActor"; - actor.Color = new Color(Colors.Green); + actor.Color = new Color(1.0f, 0.0f, 1.0f, 0.8f); Console.WriteLine("Actor id: {0}", actor.GetId()); - Console.WriteLine( "DBG : Initializing.... "+ actor.Size.X ); - - Console.WriteLine("Actor size: " + actor.Size.X + ", " + actor.Size.Y); + Console.WriteLine("Actor size: " + actor.Size.x + ", " + actor.Size.y); Console.WriteLine("Actor name: " + actor.Name); Stage stage = Stage.GetCurrent(); - stage.BackgroundColor = new Dali.CSharp.Color(Dali.CSharp.Colors.Blue) ; + stage.BackgroundColor = Color.White; Size stageSize = stage.Size; Console.WriteLine("Stage size: " + stageSize.W + ", " + stageSize.H); stage.Add(actor); TextLabel text = new TextLabel("Hello Mono World"); - text.ParentOrigin = new Position(NDalic.ParentOriginCenter); - text.AnchorPoint = new Position(NDalic.AnchorPointCenter); + text.ParentOrigin = NDalic.ParentOriginCenter; + text.AnchorPoint = NDalic.AnchorPointCenter; text.HorizontalAlignment = "CENTER"; stage.Add(text); @@ -136,41 +128,39 @@ namespace MyCSharpExample Console.WriteLine( " Area = " + rd2.Area() ); Console.WriteLine( " *************************" ); - Size size = new Size(100, 50); - Console.WriteLine( " Created " + size ); - Console.WriteLine( " Size width = " + size.W + ", height = " + size.H ); - size += new Size(20, 20); - Console.WriteLine( " Size W = " + size.W + ", H = " + size.H ); - size.W += 10; - size.H += 10; - Console.WriteLine( " Size width = " + size.W + ", height = " + size.H ); - size += new Size(15, 15); - Console.WriteLine( " Size width = " + size.W + ", height = " + size.H ); + Size Size = new Size(100, 50); + Console.WriteLine( " Created " + Size ); + Console.WriteLine( " Size x = " + Size.W + ", y = " + Size.H ); + Size += new Size(20, 20); + Console.WriteLine( " Size x = " + Size.W + ", y = " + Size.H ); + Size.W += 10; + Size.H += 10; + Console.WriteLine( " Size width = " + Size.W + ", height = " + Size.H ); Console.WriteLine( " *************************" ); - Dali.CSharp.Position position = new Dali.CSharp.Position(20, 100, 50); - Console.WriteLine( " Created " + position ); - Console.WriteLine( " Position x = " + position.X + ", y = " + position.Y + ", z = " + position.Z ); - position += new Dali.CSharp.Position(20, 20, 20); - Console.WriteLine( " Position x = " + position.X + ", y = " + position.Y + ", z = " + position.Y ); - position.X += 10; - position.Y += 10; - position.Z += 10; - Console.WriteLine( " Position width = " + position.X + ", height = " + position.Y + ", depth = " + position.Z ); - Dali.CSharp.Position parentOrigin = new Dali.CSharp.Position(NDalic.ParentOriginBottomRight); + Position Position = new Position(20, 100, 50); + Console.WriteLine( " Created " + Position ); + Console.WriteLine( " Position x = " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z ); + Position += new Position(20, 20, 20); + Console.WriteLine( " Position x = " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z ); + Position.X += 10; + Position.Y += 10; + Position.Z += 10; + Console.WriteLine( " Position width = " + Position.X + ", height = " + Position.Y + ", depth = " + Position.Z ); + Position parentOrigin = new Dali.Position(NDalic.ParentOriginBottomRight); Console.WriteLine( " parentOrigin x = " + parentOrigin.X + ", y = " + parentOrigin.Y + ", z = " + parentOrigin.Z ); Console.WriteLine( " *************************" ); - Dali.CSharp.Color color = new Dali.CSharp.Color(20, 100, 50, 200); + Color color = new Color(20, 100, 50, 200); Console.WriteLine( " Created " + color ); - Console.WriteLine( " Color x = " + color.R + ", y = " + color.G + ", z = " + color.B + ", w = " + color.A ); - color += new Dali.CSharp.Color(20, 20, 20, 20); - Console.WriteLine( " Color x = " + color.R + ", y = " + color.G + ", z = " + color.B + ", w = " + color.A ); + Console.WriteLine( " Color R = " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A ); + color += new Color(20, 20, 20, 20); + Console.WriteLine( " Color R = " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A ); color.R += 10; color.G += 10; color.B += 10; color.A += 10; - Console.WriteLine( " Color x = " + color.R + ", y = " + color.G + ", z = " + color.B + ", w = " + color.A ); + Console.WriteLine( " Color r = " + color.R + ", g = " + color.G + ", b = " + color.B + ", a = " + color.A ); }