X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=plugins%2Fdali-swig%2Fexamples%2Fdali-test.cs;h=27b04bfbfd56061dbf5efb99c388166ed707a643;hb=5f03eb8d802b39ab519b15d5bca02f0ed01f2766;hp=2e01c0216e398b7b470a96f75dc56b5babbedb7c;hpb=9d962edfc2200e02b0db2b00250e875805624918;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/plugins/dali-swig/examples/dali-test.cs b/plugins/dali-swig/examples/dali-test.cs index 2e01c02..27b04bf 100644 --- a/plugins/dali-swig/examples/dali-test.cs +++ b/plugins/dali-swig/examples/dali-test.cs @@ -33,35 +33,38 @@ namespace MyCSharpExample _application = application; Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() ); - _application.Initialized += new Dali.AUIApplicationInitEventHandler(Initialize); + _application.Initialized += Initialize; Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() ); } public void Initialize(object source, AUIApplicationInitEventArgs e) { + + OperatorTests(); + Handle handle = new Handle(); int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE); float myProperty = 0.0f; handle.GetProperty(myPropertyIndex).Get(ref myProperty); Console.WriteLine( "myProperty value: " + myProperty ); - int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Vector2(5.0f, 5.0f)), Property.AccessMode.READ_WRITE); - Vector2 myProperty2 = new Vector2(0.0f, 0.0f); + int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Size(5.0f, 5.0f)), Property.AccessMode.READ_WRITE); + Size myProperty2 = new Size(0.0f, 0.0f); handle.GetProperty(myPropertyIndex2).Get(myProperty2); Console.WriteLine( "myProperty2 value: " + myProperty2.x + ", " + myProperty2.y ); Actor actor = new Actor(); - actor.Size = new Vector3(200.0f, 200.0f, 0.0f); + actor.Size = new Position(200.0f, 200.0f, 0.0f); actor.Name = "MyActor"; - actor.Color = new Vector4(1.0f, 0.0f, 1.0f, 0.8f); + actor.Color = new Color(1.0f, 0.0f, 1.0f, 0.8f); Console.WriteLine("Actor id: {0}", actor.GetId()); Console.WriteLine("Actor size: " + actor.Size.x + ", " + actor.Size.y); Console.WriteLine("Actor name: " + actor.Name); Stage stage = Stage.GetCurrent(); - stage.SetBackgroundColor( NDalic.WHITE ); + stage.BackgroundColor = new Color("white") ; - Vector2 stageSize = stage.GetSize(); + Size stageSize = stage.Size; Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y); stage.Add(actor); @@ -125,42 +128,217 @@ namespace MyCSharpExample Console.WriteLine( " Area = " + rd2.Area() ); Console.WriteLine( " *************************" ); - Vector2 vector2 = new Vector2(100, 50); - Console.WriteLine( " Created " + vector2 ); - Console.WriteLine( " Vector2 x = " + vector2.x + ", y = " + vector2.y ); - vector2 += new Vector2(20, 20); - Console.WriteLine( " Vector2 x = " + vector2[0] + ", y = " + vector2[1] ); - vector2.x += 10; - vector2.y += 10; - Console.WriteLine( " Vector2 width = " + vector2.width + ", height = " + vector2.height ); - vector2 += new Vector2(15, 15); - Console.WriteLine( " Vector2 width = " + vector2[0] + ", height = " + vector2[1] ); + Size Size = new Size(100, 50); + Console.WriteLine( " Created " + Size ); + Console.WriteLine( " Size x = " + Size.x + ", y = " + Size.y ); + Size += new Size(20, 20); + Console.WriteLine( " Size x = " + Size[0] + ", y = " + Size[1] ); + Size.x += 10; + Size.y += 10; + Console.WriteLine( " Size width = " + Size.width + ", height = " + Size.height ); + Size += new Size(15, 15); + Console.WriteLine( " Size width = " + Size[0] + ", height = " + Size[1] ); Console.WriteLine( " *************************" ); - Vector3 vector3 = new Vector3(20, 100, 50); - Console.WriteLine( " Created " + vector3 ); - Console.WriteLine( " Vector3 x = " + vector3.x + ", y = " + vector3.y + ", z = " + vector3.z ); - vector3 += new Vector3(20, 20, 20); - Console.WriteLine( " Vector3 x = " + vector3[0] + ", y = " + vector3[1] + ", z = " + vector3[2] ); - vector3.x += 10; - vector3.y += 10; - vector3.z += 10; - Console.WriteLine( " Vector3 width = " + vector3.width + ", height = " + vector3.height + ", depth = " + vector3.depth ); - Vector3 parentOrigin = NDalic.ParentOriginBottomRight; + Position Position = new Position(20, 100, 50); + Console.WriteLine( " Created " + Position ); + Console.WriteLine( " Position x = " + Position.x + ", y = " + Position.y + ", z = " + Position.z ); + Position += new Position(20, 20, 20); + Console.WriteLine( " Position x = " + Position[0] + ", y = " + Position[1] + ", z = " + Position[2] ); + Position.x += 10; + Position.y += 10; + Position.z += 10; + Console.WriteLine( " Position width = " + Position.width + ", height = " + Position.height + ", depth = " + Position.depth ); + Position parentOrigin = new Dali.Position(NDalic.ParentOriginBottomRight); Console.WriteLine( " parentOrigin x = " + parentOrigin.x + ", y = " + parentOrigin.y + ", z = " + parentOrigin.z ); Console.WriteLine( " *************************" ); - Vector4 vector4 = new Vector4(20, 100, 50, 200); - Console.WriteLine( " Created " + vector4 ); - Console.WriteLine( " Vector4 x = " + vector4.x + ", y = " + vector4.y + ", z = " + vector4.z + ", w = " + vector4.w ); - vector4 += new Vector4(20, 20, 20, 20); - Console.WriteLine( " Vector4 x = " + vector4[0] + ", y = " + vector4[1] + ", z = " + vector4[2] + ", w = " + vector4[3] ); - vector4.x += 10; - vector4.y += 10; - vector4.z += 10; - vector4.w += 10; - Console.WriteLine( " Vector4 r = " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a ); + Color Color = new Color(20, 100, 50, 200); + Console.WriteLine( " Created " + Color ); + Console.WriteLine( " Color x = " + Color.x + ", y = " + Color.y + ", z = " + Color.z + ", w = " + Color.w ); + Color += new Color(20, 20, 20, 20); + Console.WriteLine( " Color x = " + Color[0] + ", y = " + Color[1] + ", z = " + Color[2] + ", w = " + Color[3] ); + Color.x += 10; + Color.y += 10; + Color.z += 10; + Color.w += 10; + Console.WriteLine( " Color r = " + Color.r + ", g = " + Color.g + ", b = " + Color.b + ", a = " + Color.a ); + } + + + public void OperatorTests() + { + Actor actor = new Actor(); + Actor differentActor = new Actor(); + Actor actorSame = actor; + Actor nullActor = null; + + // test the true operator + if ( actor ) + { + Console.WriteLine ("BaseHandle Operator true (actor) : test passed "); + } + else + { + Console.WriteLine ("BaseHandle Operator true (actor): test failed "); + } + + Actor parent = actor.GetParent (); + + if ( parent ) + { + Console.WriteLine ("Handle with Empty body :failed "); + } + else + { + Console.WriteLine ("Valid with Empty body :passed "); + } + + actor.Add( differentActor ); + // here we test two different C# objects, which on the native side have the same body/ ref-object + if ( actor == differentActor.GetParent() ) + { + Console.WriteLine ("actor == differentActor.GetParent() :passed "); + } + else + { + Console.WriteLine ("actor == differentActor.GetParent() :failed "); + } + + if ( differentActor == differentActor.GetParent() ) + { + Console.WriteLine ("differentActor == differentActor.GetParent() :failed "); } + else + { + Console.WriteLine ("differentActor == differentActor.GetParent() :passed "); + } + + + if ( nullActor ) + { + Console.WriteLine ("BaseHandle Operator true (nullActor) : test failed "); + } + else + { + Console.WriteLine ("BaseHandle Operator true (nullActor): test passed "); + } + + // ! operator + if ( !actor ) + { + Console.WriteLine ("BaseHandle Operator !(actor) : test failed "); + } + else + { + Console.WriteLine ("BaseHandle Operator !(actor): test passed "); + } + + if ( !nullActor ) + { + Console.WriteLine ("BaseHandle Operator !(nullActor) : test passed "); + } + else + { + Console.WriteLine ("BaseHandle Operator !(nullActor): test failed "); + } + + // Note: operator false only used inside & operator + // test equality operator == + if ( actor == actorSame ) + { + Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test failed"); + } + + if ( actor == differentActor ) + { + Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test passed"); + } + + if ( actor == nullActor ) + { + Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test passed"); + } + + if ( nullActor == nullActor ) + { + Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test failed"); + } + + // test || operator + if ( actor || actorSame ) + { + Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test failed"); + } + + if ( actor || nullActor ) + { + Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test failed"); + } + + if ( nullActor || nullActor ) + { + Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test passed"); + } + + + // test && operator + if ( actor && actorSame ) + { + Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test failed"); + } + + if ( actor && nullActor ) + { + Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test passed"); + } + + if ( nullActor && nullActor ) + { + Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test passed"); + } + + } public void MainLoop() {