X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=plugins%2Fdali-swig%2FSWIG%2Fevents%2Fanimation-event.i;h=c7dca567e0d61a85a2428c646ec526862f713c89;hb=refs%2Fchanges%2F56%2F93856%2F5;hp=441547902193f47a66f2e62eb9ba88b2287678de;hpb=03843deb5705a40ceccb9b33cb780f64b1a79b57;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/plugins/dali-swig/SWIG/events/animation-event.i b/plugins/dali-swig/SWIG/events/animation-event.i index 4415479..c7dca56 100644 --- a/plugins/dali-swig/SWIG/events/animation-event.i +++ b/plugins/dali-swig/SWIG/events/animation-event.i @@ -26,6 +26,63 @@ using System.Runtime.InteropServices; %define Animation_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName) %typemap(cscode) NameSpace::ClassName %{ + public static readonly int ParentOrigin = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get(); + public static readonly int ParentOriginX = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get(); + public static readonly int ParentOriginY = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get(); + public static readonly int ParentOriginZ = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get(); + public static readonly int AnchorPoint = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get(); + public static readonly int AnchorPointX = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get(); + public static readonly int AnchorPointY = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get(); + public static readonly int AnchorPointZ = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get(); + public static readonly int Size = NDalicPINVOKE.Actor_Property_SIZE_get(); + public static readonly int SizeWidth = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get(); + public static readonly int SizeHeight = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get(); + public static readonly int SizeDepth = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get(); + public static readonly int Position = NDalicPINVOKE.Actor_Property_POSITION_get(); + public static readonly int PositionX = NDalicPINVOKE.Actor_Property_POSITION_X_get(); + public static readonly int PositionY = NDalicPINVOKE.Actor_Property_POSITION_Y_get(); + public static readonly int PositionZ = NDalicPINVOKE.Actor_Property_POSITION_Z_get(); + public static readonly int WorldPosition = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get(); + public static readonly int WorldPositionX = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get(); + public static readonly int WorldPositionY = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get(); + public static readonly int WorldPositionZ = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get(); + public static readonly int Orientation = NDalicPINVOKE.Actor_Property_ORIENTATION_get(); + public static readonly int WorldOrientation = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get(); + public static readonly int Scale = NDalicPINVOKE.Actor_Property_SCALE_get(); + public static readonly int ScaleX = NDalicPINVOKE.Actor_Property_SCALE_X_get(); + public static readonly int ScaleY = NDalicPINVOKE.Actor_Property_SCALE_Y_get(); + public static readonly int ScaleZ = NDalicPINVOKE.Actor_Property_SCALE_Z_get(); + public static readonly int WorldScale = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get(); + public static readonly int Visibile = NDalicPINVOKE.Actor_Property_VISIBLE_get(); + public static readonly int Color = NDalicPINVOKE.Actor_Property_COLOR_get(); + public static readonly int ColorRed = NDalicPINVOKE.Actor_Property_COLOR_RED_get(); + public static readonly int ColorGreeb = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get(); + public static readonly int ColorBlue = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get(); + public static readonly int ColorAlpha = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get(); + public static readonly int WorldColor = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get(); + public static readonly int WorldMatrix = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get(); + public static readonly int Name = NDalicPINVOKE.Actor_Property_NAME_get(); + public static readonly int Sensitive = NDalicPINVOKE.Actor_Property_SENSITIVE_get(); + public static readonly int LeaveRequired = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get(); + public static readonly int InheritOrientation = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get(); + public static readonly int InheritScale = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get(); + public static readonly int ColorMode = NDalicPINVOKE.Actor_Property_COLOR_MODE_get(); + public static readonly int PositionInheritance = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get(); + public static readonly int DrawMode = NDalicPINVOKE.Actor_Property_DRAW_MODE_get(); + public static readonly int SizeModeFactor = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get(); + public static readonly int WidthResizePolicy = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get(); + public static readonly int HeightResizePolicy = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get(); + public static readonly int SizeScalePolicy = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get(); + public static readonly int WidthForHeight = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get(); + public static readonly int HeightForWidth = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get(); + public static readonly int Padding = NDalicPINVOKE.Actor_Property_PADDING_get(); + public static readonly int MinimumSize = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get(); + public static readonly int MaximumSize = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get(); + public static readonly int InheritPosition = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get(); + public static readonly int ClippingMode = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get(); + public static readonly int BatchParent = NDalicPINVOKE.Actor_Property_BATCH_PARENT_get(); + + /** * @brief Event arguments that passed via Finished signal * @@ -52,19 +109,16 @@ using System.Runtime.InteropServices; } [UnmanagedFunctionPointer(CallingConvention.StdCall)] - public delegate void FinishedEventHandler(object source, FinishedEventArgs e); - - [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void FinishedEventCallbackDelegate(IntPtr Animation); - private FinishedEventHandler _animationFinishedEventHandler; + private DaliEventHandler _animationFinishedEventHandler; private FinishedEventCallbackDelegate _animationFinishedEventCallbackDelegate; /** * @brief Event for Finished signal which can be used to subscribe/unsubscribe the event handler - * (in the type of FinishedEventHandler) provided by the user. + * (in the type of FinishedEventHandler - DaliEventHandler) provided by the user. * Finished signal is emitted when an Animation's animations have finished. */ - public event FinishedEventHandler Finished + public event DaliEventHandler Finished { add { @@ -131,6 +185,19 @@ using System.Runtime.InteropServices; } } + public int DurationMilliSecs + { + set + { + SetDuration(value/1000); + } + get + { + int ret = (int) GetDuration() * 1000; + return ret; + } + } + public AlphaFunction DefaultAlphaFunction { set @@ -153,6 +220,156 @@ using System.Runtime.InteropServices; } } + public int LoopCount + { + set + { + SetLoopCount(value); + } + get + { + int ret = GetLoopCount(); + return ret; + } + } + + public bool Looping + { + set + { + SetLooping(value); + } + get + { + bool ret = IsLooping(); + return ret; + } + } + + public void AnimateBy(Actor target, T propertyIndex, U relativeValue) + { + dynamic var = (object)(propertyIndex); + dynamic obj = (object)(relativeValue); + AnimateBy(new Property(target, var), new Property.Value(obj)); + } + + public void AnimateBy(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha) + { + dynamic var = (object)(propertyIndex); + dynamic obj = (object)(relativeValue); + AnimateBy(new Property(target, var), new Property.Value(obj), alpha); + } + + public void AnimateBy(Actor target, T propertyIndex, U relativeValue, TimePeriod period) + { + dynamic var = (object)(propertyIndex); + dynamic obj = (object)(relativeValue); + AnimateBy(new Property(target, var), new Property.Value(obj), period); + } + + public void AnimateBy(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha, TimePeriod period) + { + dynamic var = (object)(propertyIndex); + dynamic obj = (object)(relativeValue); + AnimateBy(new Property(target, var), new Property.Value(obj), alpha, period); + } + + public void AnimateTo(Actor target, T propertyIndex, U destinationValue) + { + dynamic var = (object)(propertyIndex); + dynamic obj = (object)(destinationValue); + AnimateTo(new Property(target, var), new Property.Value(obj)); + } + + public void AnimateTo(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha) + { + dynamic var = (object)(propertyIndex); + dynamic obj = (object)(destinationValue); + AnimateTo(new Property(target, var), new Property.Value(obj), alpha); + } + + public void AnimateTo(Actor target, T propertyIndex, U destinationValue, TimePeriod period) + { + dynamic var = (object)(propertyIndex); + dynamic obj = (object)(destinationValue); + AnimateTo(new Property(target, var), new Property.Value(obj), period); + } + + public void AnimateTo(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha, TimePeriod period) + { + dynamic var = (object)(propertyIndex); + dynamic obj = (object)(destinationValue); + AnimateTo(new Property(target, var), new Property.Value(obj), alpha, period); + } + + public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames) + { + dynamic var = (object)(propertyIndex); + AnimateBetween(new Property(target, var), keyFrames); + } + + public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, Animation.Interpolation interpolation) + { + dynamic var = (object)(propertyIndex); + AnimateBetween(new Property(target, var), keyFrames, interpolation); + } + + public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha) + { + dynamic var = (object)(propertyIndex); + AnimateBetween(new Property(target, var), keyFrames, alpha); + } + + public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation) + { + dynamic var = (object)(propertyIndex); + AnimateBetween(new Property(target, var), keyFrames, alpha, interpolation); + } + + public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period) + { + dynamic var = (object)(propertyIndex); + AnimateBetween(new Property(target, var), keyFrames, period); + } + + public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation) + { + dynamic var = (object)(propertyIndex); + AnimateBetween(new Property(target, var), keyFrames, period, interpolation); + } + + public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period) + { + dynamic var = (object)(propertyIndex); + AnimateBetween(new Property(target, var), keyFrames, alpha, period); + } + + public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation) + { + dynamic var = (object)(propertyIndex); + AnimateBetween(new Property(target, var), keyFrames, alpha, period, interpolation); + } + + public void Stop(Animation.EndAction action) { + SetEndAction(action); + NDalicPINVOKE.Animation_Stop(swigCPtr); + if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); + } + + /** + * @brief Create an initialized Animation. + * + * The animation will not loop. + * The default end action is "Bake". + * The default Alpha function is linear. + * @since 1.0.0 + * @param [in] durationmSeconds The duration in milli seconds (int). + * @return A handle to a newly allocated Dali resource. + * @pre DurationmSeconds must be greater than zero. + */ + public Animation (int durationmSeconds) : this (NDalicPINVOKE.Animation_New((float)durationmSeconds/1000.0f), true) { + if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); + } %} %enddef