X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=plugins%2Fdali-script-v8%2Fdocs%2Fcontent%2Factor.js;h=70def0c647888485821b37655db98409ea391a5a;hb=560d8e44d546ba0972d86ad7092f9e76759772aa;hp=e4d433b805e0e9596b6b584f2a1e574f24200d36;hpb=659d0ae8e8c828cb46fad7448b37ff9b7062819d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/plugins/dali-script-v8/docs/content/actor.js b/plugins/dali-script-v8/docs/content/actor.js index e4d433b..70def0c 100644 --- a/plugins/dali-script-v8/docs/content/actor.js +++ b/plugins/dali-script-v8/docs/content/actor.js @@ -11,7 +11,6 @@ var actor = new dali.Actor(); var imageActor = new dali.ImageActor(); var textActor = new dali.TextActor("hello world"); -var meshActor = new dali.MeshActor(); var camera = new dali.CameraActor(); var layer = new dali.Layer(); ``` @@ -544,7 +543,7 @@ INHERIT_SCALE, * By default a renderable actor will be drawn as a 3D object. It will be depth-tested against * other objects in the world i.e. it may be obscured if other objects are in front. * - * If OVERLAY is used, the actor and its children will be drawn as a 2D overlay. + * If OVERLAY_2D is used, the actor and its children will be drawn as a 2D overlay. * Overlay actors are drawn in a separate pass, after all non-overlay actors within the Layer. * For overlay actors, the drawing order is determined by the hierachy (depth-first search order), * and depth-testing will not be used. @@ -555,9 +554,9 @@ INHERIT_SCALE, * * @example * - * var actor.drawMode = dali.DRAW_MODE_NORMAL; // binary 00. The default draw-mode - * var actor.drawMode = dali.DRAW_MODE_OVERLAY; // binary 01. Draw the actor and its children as an overlay - * var actor.drawMode = dali.DRAW_MODE_STENCIL ;// binary 11. Draw the actor and its children into the stencil buffer + * var actor.drawMode = dali.DRAW_MODE_NORMAL; // binary 00. The default draw-mode + * var actor.drawMode = dali.DRAW_MODE_OVERLAY_2D; // binary 01. Draw the actor and its children as an overlay + * var actor.drawMode = dali.DRAW_MODE_STENCIL ; // binary 11. Draw the actor and its children into the stencil buffer * * * @type Number @@ -645,4 +644,4 @@ POSTITION_INHERITANCE * @type Vector3 * @property sizeModeFactor */ -SIZE_MODE_FACTOR \ No newline at end of file +SIZE_MODE_FACTOR