X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=node-addon%2Fexamples%2Ftexture-mesh.js;h=27f7744ede2d125b3b3bd26052bd70dfda58e058;hb=55472b6932c7f888d3c707431f2fe990b3b8ab14;hp=bacde6b4c8d4c674b6932724e071364096e06aca;hpb=6c6cdc0f1c2e6373e4eb3bf74397abba5befe026;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/node-addon/examples/texture-mesh.js b/node-addon/examples/texture-mesh.js index bacde6b..27f7744 100644 --- a/node-addon/examples/texture-mesh.js +++ b/node-addon/examples/texture-mesh.js @@ -20,11 +20,14 @@ var imageDir = "./images/"; -// desktop -//var dali = require('../build/Release/dali')( options ); - -// target -var dali = require('dali')( options ); +try { + // target + var dali = require('dali')( options ); +} +catch(err) { + // desktop + var dali = require('../build/Release/dali')( options ); +} var daliApp = {}; @@ -64,13 +67,13 @@ daliApp.createMeshActor = function() { var shader = new dali.Shader(shaderOptions); - var material = new dali.Material( shader ); + var textureSet = new dali.TextureSet; var image = new dali.ResourceImage( {url: imageDir + "image-1.jpg"} ); - material.addTexture(image, "sTexture"); + textureSet.setImage(0, image); - var material2 = new dali.Material( shader ); + var textureSet2 = new dali.TextureSet; var image2 = new dali.ResourceImage( {url: imageDir + "image-2.jpg"} ); - material2.addTexture(image2, "sTexture"); + textureSet2.setImage(0, image2); // Create vertex buffer var texturedQuadVertexFormat ={ "aPosition" : dali.PROPERTY_VECTOR2, @@ -93,15 +96,14 @@ daliApp.createMeshActor = function() { var indexDataArray = new Uint32Array(indexData.length); indexDataArray.set(indexData, 0); - var indices = new dali.PropertyBuffer(indexFormat); - indices.setData(indexDataArray, 6); // Create geometry var geometry = new dali.Geometry(); geometry.addVertexBuffer( texturedQuadVertices ); - geometry.setIndexBuffer( indices ); + geometry.setIndexBuffer( indexDataArray, 6 ); - var renderer = new dali.Renderer(geometry, material); + var renderer = new dali.Renderer(geometry, shader); + renderer.setTextures(textureSet); renderer.depthIndex = 0; var meshActor = new dali.Actor(); @@ -113,7 +115,8 @@ daliApp.createMeshActor = function() { dali.stage.add( meshActor ); - var renderer2 = new dali.Renderer(geometry, material2); + var renderer2 = new dali.Renderer(geometry, shader); + renderer2.setTextures(textureSet2); renderer2.depthIndex = 0; var meshActor2 = new dali.Actor();