X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=glib%2Fgasyncqueue.c;h=8ed66ab6d4a92bda75d0dfdede832c7828c14427;hb=35eaf037bdfca985abf5d349e7355f1d2ed9c77b;hp=308c0cd68cd62d77d418892ede5678fd16374632;hpb=2c7388c19a3f7895ee49a5bc7219822a50b5b514;p=platform%2Fupstream%2Fglib.git diff --git a/glib/gasyncqueue.c b/glib/gasyncqueue.c index 308c0cd..8ed66ab 100644 --- a/glib/gasyncqueue.c +++ b/glib/gasyncqueue.c @@ -1,7 +1,7 @@ /* GLIB - Library of useful routines for C programming * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald * - * GAsyncQueue: asynchronous queue implementation, based on Gqueue. + * GAsyncQueue: asynchronous queue implementation, based on GQueue. * Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe * * This library is free software; you can redistribute it and/or @@ -15,9 +15,7 @@ * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., 59 Temple Place - Suite 330, - * Boston, MA 02111-1307, USA. + * License along with this library; if not, see . */ /* @@ -27,17 +25,22 @@ #include "config.h" #include "gasyncqueue.h" +#include "gasyncqueueprivate.h" +#include "gmain.h" #include "gmem.h" #include "gqueue.h" #include "gtestutils.h" +#include "gtimer.h" #include "gthread.h" +#include "deprecated/gthread.h" /** * SECTION:async_queues * @title: Asynchronous Queues * @short_description: asynchronous communication between threads + * @see_also: #GThreadPool * * Often you need to communicate between different threads. In general * it's safer not to do this by shared memory, but by explicit message @@ -52,23 +55,19 @@ * it will always be used by at least 2 concurrent threads. * * For using an asynchronous queue you first have to create one with - * g_async_queue_new(). A newly-created queue will get the reference - * count 1. Whenever another thread is creating a new reference of (that - * is, pointer to) the queue, it has to increase the reference count - * (using g_async_queue_ref()). Also, before removing this reference, - * the reference count has to be decreased (using g_async_queue_unref()). - * After that the queue might no longer exist so you must not access - * it after that point. - * - * A thread, which wants to send a message to that queue simply calls + * g_async_queue_new(). #GAsyncQueue structs are reference counted, + * use g_async_queue_ref() and g_async_queue_unref() to manage your + * references. + * + * A thread which wants to send a message to that queue simply calls * g_async_queue_push() to push the message to the queue. * - * A thread, which is expecting messages from an asynchronous queue + * A thread which is expecting messages from an asynchronous queue * simply calls g_async_queue_pop() for that queue. If no message is * available in the queue at that point, the thread is now put to sleep * until a message arrives. The message will be removed from the queue * and returned. The functions g_async_queue_try_pop() and - * g_async_queue_timed_pop() can be used to only check for the presence + * g_async_queue_timeout_pop() can be used to only check for the presence * of messages or to only wait a certain time for messages respectively. * * For almost every function there exist two variants, one that locks @@ -78,85 +77,92 @@ * This can be necessary to ensure the integrity of the queue, but should * only be used when really necessary, as it can make your life harder * if used unwisely. Normally you should only use the locking function - * variants (those without the suffix _unlocked) + * variants (those without the _unlocked suffix). + * + * In many cases, it may be more convenient to use #GThreadPool when + * you need to distribute work to a set of worker threads instead of + * using #GAsyncQueue manually. #GThreadPool uses a GAsyncQueue + * internally. */ /** * GAsyncQueue: * - * The GAsyncQueue struct is an opaque data structure, which represents + * The GAsyncQueue struct is an opaque data structure which represents * an asynchronous queue. It should only be accessed through the - * g_async_queue_* functions. + * g_async_queue_* functions. */ struct _GAsyncQueue { GMutex mutex; - GCond *cond; + GCond cond; GQueue queue; GDestroyNotify item_free_func; guint waiting_threads; gint ref_count; }; -typedef struct { +typedef struct +{ GCompareDataFunc func; gpointer user_data; } SortData; /** * g_async_queue_new: - * - * Creates a new asynchronous queue with the initial reference count of 1. - * - * Return value: the new #GAsyncQueue. - **/ -GAsyncQueue* + * + * Creates a new asynchronous queue. + * + * Returns: a new #GAsyncQueue. Free with g_async_queue_unref() + */ +GAsyncQueue * g_async_queue_new (void) { - GAsyncQueue* retval = g_new (GAsyncQueue, 1); - g_mutex_init (&retval->mutex); - retval->cond = NULL; - g_queue_init (&retval->queue); - retval->waiting_threads = 0; - retval->ref_count = 1; - retval->item_free_func = NULL; - return retval; + return g_async_queue_new_full (NULL); } /** * g_async_queue_new_full: * @item_free_func: function to free queue elements - * - * Creates a new asynchronous queue with an initial reference count of 1 and - * sets up a destroy notify function that is used to free any remaining - * queue items when the queue is destroyed after the final unref. * - * Return value: the new #GAsyncQueue. + * Creates a new asynchronous queue and sets up a destroy notify + * function that is used to free any remaining queue items when + * the queue is destroyed after the final unref. + * + * Returns: a new #GAsyncQueue. Free with g_async_queue_unref() * * Since: 2.16 - **/ -GAsyncQueue* + */ +GAsyncQueue * g_async_queue_new_full (GDestroyNotify item_free_func) { - GAsyncQueue *async_queue = g_async_queue_new (); - async_queue->item_free_func = item_free_func; - return async_queue; + GAsyncQueue *queue; + + queue = g_new (GAsyncQueue, 1); + g_mutex_init (&queue->mutex); + g_cond_init (&queue->cond); + g_queue_init (&queue->queue); + queue->waiting_threads = 0; + queue->ref_count = 1; + queue->item_free_func = item_free_func; + + return queue; } /** * g_async_queue_ref: - * @queue: a #GAsyncQueue. + * @queue: a #GAsyncQueue * - * Increases the reference count of the asynchronous @queue by 1. You - * do not need to hold the lock to call this function. + * Increases the reference count of the asynchronous @queue by 1. + * You do not need to hold the lock to call this function. * * Returns: the @queue that was passed in (since 2.6) - **/ + */ GAsyncQueue * g_async_queue_ref (GAsyncQueue *queue) { g_return_val_if_fail (queue, NULL); - + g_atomic_int_inc (&queue->ref_count); return queue; @@ -164,36 +170,36 @@ g_async_queue_ref (GAsyncQueue *queue) /** * g_async_queue_ref_unlocked: - * @queue: a #GAsyncQueue. - * + * @queue: a #GAsyncQueue + * * Increases the reference count of the asynchronous @queue by 1. * - * @Deprecated: Since 2.8, reference counting is done atomically + * Deprecated: 2.8: Reference counting is done atomically. * so g_async_queue_ref() can be used regardless of the @queue's * lock. - **/ -void + */ +void g_async_queue_ref_unlocked (GAsyncQueue *queue) { g_return_if_fail (queue); - + g_atomic_int_inc (&queue->ref_count); } /** * g_async_queue_unref_and_unlock: - * @queue: a #GAsyncQueue. - * - * Decreases the reference count of the asynchronous @queue by 1 and - * releases the lock. This function must be called while holding the - * @queue's lock. If the reference count went to 0, the @queue will be - * destroyed and the memory allocated will be freed. + * @queue: a #GAsyncQueue + * + * Decreases the reference count of the asynchronous @queue by 1 + * and releases the lock. This function must be called while holding + * the @queue's lock. If the reference count went to 0, the @queue + * will be destroyed and the memory allocated will be freed. * - * @Deprecated: Since 2.8, reference counting is done atomically + * Deprecated: 2.8: Reference counting is done atomically. * so g_async_queue_unref() can be used regardless of the @queue's * lock. - **/ -void + */ +void g_async_queue_unref_and_unlock (GAsyncQueue *queue) { g_return_if_fail (queue); @@ -205,24 +211,24 @@ g_async_queue_unref_and_unlock (GAsyncQueue *queue) /** * g_async_queue_unref: * @queue: a #GAsyncQueue. - * - * Decreases the reference count of the asynchronous @queue by 1. If - * the reference count went to 0, the @queue will be destroyed and the - * memory allocated will be freed. So you are not allowed to use the - * @queue afterwards, as it might have disappeared. You do not need to - * hold the lock to call this function. - **/ -void + * + * Decreases the reference count of the asynchronous @queue by 1. + * + * If the reference count went to 0, the @queue will be destroyed + * and the memory allocated will be freed. So you are not allowed + * to use the @queue afterwards, as it might have disappeared. + * You do not need to hold the lock to call this function. + */ +void g_async_queue_unref (GAsyncQueue *queue) { g_return_if_fail (queue); - + if (g_atomic_int_dec_and_test (&queue->ref_count)) { g_return_if_fail (queue->waiting_threads == 0); g_mutex_clear (&queue->mutex); - if (queue->cond) - g_cond_free (queue->cond); + g_cond_clear (&queue->cond); if (queue->item_free_func) g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL); g_queue_clear (&queue->queue); @@ -232,12 +238,18 @@ g_async_queue_unref (GAsyncQueue *queue) /** * g_async_queue_lock: - * @queue: a #GAsyncQueue. - * - * Acquires the @queue's lock. After that you can only call the - * g_async_queue_*_unlocked() function variants on that - * @queue. Otherwise it will deadlock. - **/ + * @queue: a #GAsyncQueue + * + * Acquires the @queue's lock. If another thread is already + * holding the lock, this call will block until the lock + * becomes available. + * + * Call g_async_queue_unlock() to drop the lock again. + * + * While holding the lock, you can only call the + * g_async_queue_*_unlocked() functions on @queue. Otherwise, + * deadlock may occur. + */ void g_async_queue_lock (GAsyncQueue *queue) { @@ -248,11 +260,15 @@ g_async_queue_lock (GAsyncQueue *queue) /** * g_async_queue_unlock: - * @queue: a #GAsyncQueue. - * + * @queue: a #GAsyncQueue + * * Releases the queue's lock. - **/ -void + * + * Calling this function when you have not acquired + * the with g_async_queue_lock() leads to undefined + * behaviour. + */ +void g_async_queue_unlock (GAsyncQueue *queue) { g_return_if_fail (queue); @@ -262,13 +278,14 @@ g_async_queue_unlock (GAsyncQueue *queue) /** * g_async_queue_push: - * @queue: a #GAsyncQueue. - * @data: @data to push into the @queue. + * @queue: a #GAsyncQueue + * @data: @data to push into the @queue * * Pushes the @data into the @queue. @data must not be %NULL. - **/ + */ void -g_async_queue_push (GAsyncQueue* queue, gpointer data) +g_async_queue_push (GAsyncQueue *queue, + gpointer data) { g_return_if_fail (queue); g_return_if_fail (data); @@ -280,52 +297,50 @@ g_async_queue_push (GAsyncQueue* queue, gpointer data) /** * g_async_queue_push_unlocked: - * @queue: a #GAsyncQueue. - * @data: @data to push into the @queue. - * - * Pushes the @data into the @queue. @data must not be %NULL. This - * function must be called while holding the @queue's lock. - **/ + * @queue: a #GAsyncQueue + * @data: @data to push into the @queue + * + * Pushes the @data into the @queue. @data must not be %NULL. + * + * This function must be called while holding the @queue's lock. + */ void -g_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data) +g_async_queue_push_unlocked (GAsyncQueue *queue, + gpointer data) { g_return_if_fail (queue); g_return_if_fail (data); g_queue_push_head (&queue->queue, data); if (queue->waiting_threads > 0) - g_cond_signal (queue->cond); + g_cond_signal (&queue->cond); } /** * g_async_queue_push_sorted: * @queue: a #GAsyncQueue * @data: the @data to push into the @queue - * @func: the #GCompareDataFunc is used to sort @queue. This function - * is passed two elements of the @queue. The function should return - * 0 if they are equal, a negative value if the first element - * should be higher in the @queue or a positive value if the first - * element should be lower in the @queue than the second element. + * @func: the #GCompareDataFunc is used to sort @queue * @user_data: user data passed to @func. - * + * * Inserts @data into @queue using @func to determine the new - * position. - * + * position. + * * This function requires that the @queue is sorted before pushing on - * new elements. - * + * new elements, see g_async_queue_sort(). + * * This function will lock @queue before it sorts the queue and unlock * it when it is finished. - * - * For an example of @func see g_async_queue_sort(). + * + * For an example of @func see g_async_queue_sort(). * * Since: 2.10 - **/ + */ void g_async_queue_push_sorted (GAsyncQueue *queue, - gpointer data, - GCompareDataFunc func, - gpointer user_data) + gpointer data, + GCompareDataFunc func, + gpointer user_data) { g_return_if_fail (queue != NULL); @@ -334,10 +349,10 @@ g_async_queue_push_sorted (GAsyncQueue *queue, g_mutex_unlock (&queue->mutex); } -static gint -g_async_queue_invert_compare (gpointer v1, - gpointer v2, - SortData *sd) +static gint +g_async_queue_invert_compare (gpointer v1, + gpointer v2, + SortData *sd) { return -sd->func (v1, v2, sd->user_data); } @@ -346,105 +361,96 @@ g_async_queue_invert_compare (gpointer v1, * g_async_queue_push_sorted_unlocked: * @queue: a #GAsyncQueue * @data: the @data to push into the @queue - * @func: the #GCompareDataFunc is used to sort @queue. This function - * is passed two elements of the @queue. The function should return - * 0 if they are equal, a negative value if the first element - * should be higher in the @queue or a positive value if the first - * element should be lower in the @queue than the second element. + * @func: the #GCompareDataFunc is used to sort @queue * @user_data: user data passed to @func. - * + * * Inserts @data into @queue using @func to determine the new * position. - * + * + * The sort function @func is passed two elements of the @queue. + * It should return 0 if they are equal, a negative value if the + * first element should be higher in the @queue or a positive value + * if the first element should be lower in the @queue than the second + * element. + * * This function requires that the @queue is sorted before pushing on - * new elements. - * - * This function is called while holding the @queue's lock. - * - * For an example of @func see g_async_queue_sort(). + * new elements, see g_async_queue_sort(). + * + * This function must be called while holding the @queue's lock. + * + * For an example of @func see g_async_queue_sort(). * * Since: 2.10 - **/ + */ void g_async_queue_push_sorted_unlocked (GAsyncQueue *queue, - gpointer data, - GCompareDataFunc func, - gpointer user_data) + gpointer data, + GCompareDataFunc func, + gpointer user_data) { SortData sd; - + g_return_if_fail (queue != NULL); sd.func = func; sd.user_data = user_data; g_queue_insert_sorted (&queue->queue, - data, - (GCompareDataFunc)g_async_queue_invert_compare, - &sd); + data, + (GCompareDataFunc)g_async_queue_invert_compare, + &sd); if (queue->waiting_threads > 0) - g_cond_signal (queue->cond); + g_cond_signal (&queue->cond); } static gpointer -g_async_queue_pop_intern_unlocked (GAsyncQueue *queue, - gboolean try, - GTimeVal *end_time) +g_async_queue_pop_intern_unlocked (GAsyncQueue *queue, + gboolean wait, + gint64 end_time) { gpointer retval; - if (!g_queue_peek_tail_link (&queue->queue)) + if (!g_queue_peek_tail_link (&queue->queue) && wait) { - if (try) - return NULL; - - if (!queue->cond) - queue->cond = g_cond_new (); - - if (!end_time) + queue->waiting_threads++; + while (!g_queue_peek_tail_link (&queue->queue)) { - queue->waiting_threads++; - while (!g_queue_peek_tail_link (&queue->queue)) - g_cond_wait (queue->cond, &queue->mutex); - queue->waiting_threads--; - } - else - { - queue->waiting_threads++; - while (!g_queue_peek_tail_link (&queue->queue)) - if (!g_cond_timed_wait (queue->cond, &queue->mutex, end_time)) - break; - queue->waiting_threads--; - if (!g_queue_peek_tail_link (&queue->queue)) - return NULL; + if (end_time == -1) + g_cond_wait (&queue->cond, &queue->mutex); + else + { + if (!g_cond_wait_until (&queue->cond, &queue->mutex, end_time)) + break; + } } + queue->waiting_threads--; } retval = g_queue_pop_tail (&queue->queue); - g_assert (retval); + g_assert (retval || !wait || end_time > 0); return retval; } /** * g_async_queue_pop: - * @queue: a #GAsyncQueue. - * - * Pops data from the @queue. This function blocks until data become - * available. + * @queue: a #GAsyncQueue + * + * Pops data from the @queue. If @queue is empty, this function + * blocks until data becomes available. * - * Return value: data from the queue. - **/ + * Returns: data from the queue + */ gpointer -g_async_queue_pop (GAsyncQueue* queue) +g_async_queue_pop (GAsyncQueue *queue) { gpointer retval; g_return_val_if_fail (queue, NULL); g_mutex_lock (&queue->mutex); - retval = g_async_queue_pop_intern_unlocked (queue, FALSE, NULL); + retval = g_async_queue_pop_intern_unlocked (queue, TRUE, -1); g_mutex_unlock (&queue->mutex); return retval; @@ -452,41 +458,42 @@ g_async_queue_pop (GAsyncQueue* queue) /** * g_async_queue_pop_unlocked: - * @queue: a #GAsyncQueue. - * - * Pops data from the @queue. This function blocks until data become - * available. This function must be called while holding the @queue's - * lock. + * @queue: a #GAsyncQueue + * + * Pops data from the @queue. If @queue is empty, this function + * blocks until data becomes available. * - * Return value: data from the queue. - **/ + * This function must be called while holding the @queue's lock. + * + * Returns: data from the queue. + */ gpointer -g_async_queue_pop_unlocked (GAsyncQueue* queue) +g_async_queue_pop_unlocked (GAsyncQueue *queue) { g_return_val_if_fail (queue, NULL); - return g_async_queue_pop_intern_unlocked (queue, FALSE, NULL); + return g_async_queue_pop_intern_unlocked (queue, TRUE, -1); } /** * g_async_queue_try_pop: - * @queue: a #GAsyncQueue. - * - * Tries to pop data from the @queue. If no data is available, %NULL is - * returned. + * @queue: a #GAsyncQueue + * + * Tries to pop data from the @queue. If no data is available, + * %NULL is returned. * - * Return value: data from the queue or %NULL, when no data is - * available immediately. - **/ + * Returns: data from the queue or %NULL, when no data is + * available immediately. + */ gpointer -g_async_queue_try_pop (GAsyncQueue* queue) +g_async_queue_try_pop (GAsyncQueue *queue) { gpointer retval; g_return_val_if_fail (queue, NULL); g_mutex_lock (&queue->mutex); - retval = g_async_queue_pop_intern_unlocked (queue, TRUE, NULL); + retval = g_async_queue_pop_intern_unlocked (queue, FALSE, -1); g_mutex_unlock (&queue->mutex); return retval; @@ -494,90 +501,173 @@ g_async_queue_try_pop (GAsyncQueue* queue) /** * g_async_queue_try_pop_unlocked: - * @queue: a #GAsyncQueue. - * - * Tries to pop data from the @queue. If no data is available, %NULL is - * returned. This function must be called while holding the @queue's - * lock. + * @queue: a #GAsyncQueue * - * Return value: data from the queue or %NULL, when no data is - * available immediately. - **/ + * Tries to pop data from the @queue. If no data is available, + * %NULL is returned. + * + * This function must be called while holding the @queue's lock. + * + * Returns: data from the queue or %NULL, when no data is + * available immediately. + */ gpointer -g_async_queue_try_pop_unlocked (GAsyncQueue* queue) +g_async_queue_try_pop_unlocked (GAsyncQueue *queue) { g_return_val_if_fail (queue, NULL); - return g_async_queue_pop_intern_unlocked (queue, TRUE, NULL); + return g_async_queue_pop_intern_unlocked (queue, FALSE, -1); +} + +/** + * g_async_queue_timeout_pop: + * @queue: a #GAsyncQueue + * @timeout: the number of microseconds to wait + * + * Pops data from the @queue. If the queue is empty, blocks for + * @timeout microseconds, or until data becomes available. + * + * If no data is received before the timeout, %NULL is returned. + * + * Returns: data from the queue or %NULL, when no data is + * received before the timeout. + */ +gpointer +g_async_queue_timeout_pop (GAsyncQueue *queue, + guint64 timeout) +{ + gint64 end_time = g_get_monotonic_time () + timeout; + gpointer retval; + + g_mutex_lock (&queue->mutex); + retval = g_async_queue_pop_intern_unlocked (queue, TRUE, end_time); + g_mutex_unlock (&queue->mutex); + + return retval; +} + +/** + * g_async_queue_timeout_pop_unlocked: + * @queue: a #GAsyncQueue + * @timeout: the number of microseconds to wait + * + * Pops data from the @queue. If the queue is empty, blocks for + * @timeout microseconds, or until data becomes available. + * + * If no data is received before the timeout, %NULL is returned. + * + * This function must be called while holding the @queue's lock. + * + * Returns: data from the queue or %NULL, when no data is + * received before the timeout. + */ +gpointer +g_async_queue_timeout_pop_unlocked (GAsyncQueue *queue, + guint64 timeout) +{ + gint64 end_time = g_get_monotonic_time () + timeout; + + return g_async_queue_pop_intern_unlocked (queue, TRUE, end_time); } /** * g_async_queue_timed_pop: - * @queue: a #GAsyncQueue. - * @end_time: a #GTimeVal, determining the final time. + * @queue: a #GAsyncQueue + * @end_time: a #GTimeVal, determining the final time * - * Pops data from the @queue. If no data is received before @end_time, - * %NULL is returned. + * Pops data from the @queue. If the queue is empty, blocks until + * @end_time or until data becomes available. * - * To easily calculate @end_time a combination of g_get_current_time() + * If no data is received before @end_time, %NULL is returned. + * + * To easily calculate @end_time, a combination of g_get_current_time() * and g_time_val_add() can be used. * - * Return value: data from the queue or %NULL, when no data is - * received before @end_time. - **/ + * Returns: data from the queue or %NULL, when no data is + * received before @end_time. + * + * Deprecated: use g_async_queue_timeout_pop(). + */ gpointer -g_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time) +g_async_queue_timed_pop (GAsyncQueue *queue, + GTimeVal *end_time) { + gint64 m_end_time; gpointer retval; g_return_val_if_fail (queue, NULL); + if (end_time != NULL) + { + m_end_time = g_get_monotonic_time () + + ((gint64) end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ()); + } + else + m_end_time = -1; + g_mutex_lock (&queue->mutex); - retval = g_async_queue_pop_intern_unlocked (queue, FALSE, end_time); + retval = g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time); g_mutex_unlock (&queue->mutex); - return retval; + return retval; } /** * g_async_queue_timed_pop_unlocked: - * @queue: a #GAsyncQueue. - * @end_time: a #GTimeVal, determining the final time. + * @queue: a #GAsyncQueue + * @end_time: a #GTimeVal, determining the final time + * + * Pops data from the @queue. If the queue is empty, blocks until + * @end_time or until data becomes available. * - * Pops data from the @queue. If no data is received before @end_time, - * %NULL is returned. This function must be called while holding the - * @queue's lock. + * If no data is received before @end_time, %NULL is returned. * - * To easily calculate @end_time a combination of g_get_current_time() + * To easily calculate @end_time, a combination of g_get_current_time() * and g_time_val_add() can be used. * - * Return value: data from the queue or %NULL, when no data is - * received before @end_time. - **/ + * This function must be called while holding the @queue's lock. + * + * Returns: data from the queue or %NULL, when no data is + * received before @end_time. + * + * Deprecated: use g_async_queue_timeout_pop_unlocked(). + */ gpointer -g_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time) +g_async_queue_timed_pop_unlocked (GAsyncQueue *queue, + GTimeVal *end_time) { + gint64 m_end_time; + g_return_val_if_fail (queue, NULL); - return g_async_queue_pop_intern_unlocked (queue, FALSE, end_time); + if (end_time != NULL) + { + m_end_time = g_get_monotonic_time () + + ((gint64) end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ()); + } + else + m_end_time = -1; + + return g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time); } /** * g_async_queue_length: * @queue: a #GAsyncQueue. - * - * Returns the length of the queue, negative values mean waiting - * threads, positive values mean available entries in the - * @queue. Actually this function returns the number of data items in - * the queue minus the number of waiting threads. Thus a return value - * of 0 could mean 'n' entries in the queue and 'n' thread waiting. - * That can happen due to locking of the queue or due to - * scheduling. - * - * Return value: the length of the @queue. - **/ + * + * Returns the length of the queue. + * + * Actually this function returns the number of data items in + * the queue minus the number of waiting threads, so a negative + * value means waiting threads, and a positive value means available + * entries in the @queue. A return value of 0 could mean n entries + * in the queue and n threads waiting. This can happen due to locking + * of the queue or due to scheduling. + * + * Returns: the length of the @queue + */ gint -g_async_queue_length (GAsyncQueue* queue) +g_async_queue_length (GAsyncQueue *queue) { gint retval; @@ -592,21 +682,23 @@ g_async_queue_length (GAsyncQueue* queue) /** * g_async_queue_length_unlocked: - * @queue: a #GAsyncQueue. - * - * Returns the length of the queue, negative values mean waiting - * threads, positive values mean available entries in the - * @queue. Actually this function returns the number of data items in - * the queue minus the number of waiting threads. Thus a return value - * of 0 could mean 'n' entries in the queue and 'n' thread waiting. - * That can happen due to locking of the queue or due to - * scheduling. This function must be called while holding the @queue's - * lock. + * @queue: a #GAsyncQueue + * + * Returns the length of the queue. * - * Return value: the length of the @queue. - **/ + * Actually this function returns the number of data items in + * the queue minus the number of waiting threads, so a negative + * value means waiting threads, and a positive value means available + * entries in the @queue. A return value of 0 could mean n entries + * in the queue and n threads waiting. This can happen due to locking + * of the queue or due to scheduling. + * + * This function must be called while holding the @queue's lock. + * + * Returns: the length of the @queue. + */ gint -g_async_queue_length_unlocked (GAsyncQueue* queue) +g_async_queue_length_unlocked (GAsyncQueue *queue) { g_return_val_if_fail (queue, 0); @@ -616,37 +708,38 @@ g_async_queue_length_unlocked (GAsyncQueue* queue) /** * g_async_queue_sort: * @queue: a #GAsyncQueue - * @func: the #GCompareDataFunc is used to sort @queue. This - * function is passed two elements of the @queue. The function - * should return 0 if they are equal, a negative value if the - * first element should be higher in the @queue or a positive - * value if the first element should be lower in the @queue than - * the second element. + * @func: the #GCompareDataFunc is used to sort @queue * @user_data: user data passed to @func * - * Sorts @queue using @func. + * Sorts @queue using @func. + * + * The sort function @func is passed two elements of the @queue. + * It should return 0 if they are equal, a negative value if the + * first element should be higher in the @queue or a positive value + * if the first element should be lower in the @queue than the second + * element. * * This function will lock @queue before it sorts the queue and unlock * it when it is finished. * * If you were sorting a list of priority numbers to make sure the * lowest priority would be at the top of the queue, you could use: - * |[ + * |[ * gint32 id1; * gint32 id2; - * + * * id1 = GPOINTER_TO_INT (element1); * id2 = GPOINTER_TO_INT (element2); - * + * * return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1); * ]| * * Since: 2.10 - **/ + */ void g_async_queue_sort (GAsyncQueue *queue, - GCompareDataFunc func, - gpointer user_data) + GCompareDataFunc func, + gpointer user_data) { g_return_if_fail (queue != NULL); g_return_if_fail (func != NULL); @@ -659,24 +752,25 @@ g_async_queue_sort (GAsyncQueue *queue, /** * g_async_queue_sort_unlocked: * @queue: a #GAsyncQueue - * @func: the #GCompareDataFunc is used to sort @queue. This - * function is passed two elements of the @queue. The function - * should return 0 if they are equal, a negative value if the - * first element should be higher in the @queue or a positive - * value if the first element should be lower in the @queue than - * the second element. + * @func: the #GCompareDataFunc is used to sort @queue * @user_data: user data passed to @func * - * Sorts @queue using @func. + * Sorts @queue using @func. + * + * The sort function @func is passed two elements of the @queue. + * It should return 0 if they are equal, a negative value if the + * first element should be higher in the @queue or a positive value + * if the first element should be lower in the @queue than the second + * element. + * + * This function must be called while holding the @queue's lock. * - * This function is called while holding the @queue's lock. - * * Since: 2.10 - **/ + */ void g_async_queue_sort_unlocked (GAsyncQueue *queue, - GCompareDataFunc func, - gpointer user_data) + GCompareDataFunc func, + gpointer user_data) { SortData sd; @@ -687,16 +781,16 @@ g_async_queue_sort_unlocked (GAsyncQueue *queue, sd.user_data = user_data; g_queue_sort (&queue->queue, - (GCompareDataFunc)g_async_queue_invert_compare, - &sd); + (GCompareDataFunc)g_async_queue_invert_compare, + &sd); } /* * Private API */ -GMutex* -_g_async_queue_get_mutex (GAsyncQueue* queue) +GMutex * +_g_async_queue_get_mutex (GAsyncQueue *queue) { g_return_val_if_fail (queue, NULL);